I do like the starter area/path they give you in this one. Bit curious if it still looks like that, if it even did in the first place. Definitely took a little more care in scenery and planning. Mostly I was just chilling after having to do Magic Mountain.
Green and Black Tea ended up having higher stats than I expected for their small size and relatively low price in regards to their coaster type. I also found the two hyper coasters G Force 1 and 2 to be strangely hypnotic in their little Sin wave up and down movements, and very satisfying when they both hit the station in a similar time with the brakes at the end.
Feel free to support the devs for amazing QoL/continued support for a 20+ year old game that formed a core memory for many people's childhoods. Chris Sawyer, you're awesome for making this game, and the OpenRCT2 team is awesome for modernizing it.