[OpenRCT2] Six Flags Great Adventure (No Commentary, Backlogging 24)
Already sick of having to redo all the staff and build in a bunch of benches and trash cans on these maps.
Again, delete that cash machine asap so people keep coming back to the park to give you money or you'll go bankrupt, and check to see the minimum cash amount guests have so you're not turning away potential guests.
I really like this one. You have some really decent starting rides, an okay layout, and the dueling coasters is neat! I keep forgetting to add more bathrooms though, whoops. Definitely one of the more pleasant Six Flags parks to try and beat, but you do need to keep that park rating up. Turns out criss crossing synchronized coasters into each other is also a nightmare to do with only 4 limited viewpoints. Would be a bit easier with a 360 degree view in both directions, but the tech just wasn't there yet.
Quick tip: synchronizing your coasters, even if they don't have similar ride lengths(though you should shoot for this anyways otherwise the quicker one will be waiting a while) has a pretty nice increase to excitement rating, which you can mix with a bunch of cheap scenery and "headchopper" pieces if you so wish to get insane stats on a budget.
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Here's the backlog/tracking spreadsheet if you want to check it out: https://docs.google.com/spreadsheets/d/1Gy7BoR1tceBkeXQ7C3Ghmv8IZ-dWOsjfrc-Fq4M2hzs/edit?usp=sharing
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Feel free to support the devs for amazing QoL/continued support for a 20+ year old game that formed a core memory for many people's childhoods. Chris Sawyer, you're awesome for making this game, and the OpenRCT2 team is awesome for modernizing it.
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https://openrct2.io/