(C&C SHWSP Mod #11) Salvage General Deathstrike Hard Full Challenge (Backlog 18)

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Seems like Deathstrike seems to be GLA+. Who even needs stealth when you've got triple shot marauders?

Starting at level 1 salvage and being able to go to 3 is huge(I think base GLA gets this, but you need to buy it at the Black Market). Scarabs are the Scorpion replacement, and man is that smokescreen broken. Basically invulnerability for your units for a few seconds every cast. Definitely a solid tank unit for it's price. They handle very well compared to other tanks in this game. Quad Tanks remind me of base ZH Quad Cannons. He gets Marauders for free, and has air options in the Hip, and Desert Flies, which are simultaneously better and worse than you expect, so I tend not to use them.

Latruns are awesome artillery units. Deathstrike has the Katyusha for long range, but they're slow to move, setup, and fire, and Latruns maneuver way better than any other artillery in the game. They're super fast too, and he has easy access to fully upgrading them to shoot twice. They're basically better Inferno Cannons without the Napalm firestorms, and they shoot while moving...sometimes. Basilisks are...okay I guess. They're fun units, but kind of impractical, and they lose pretty hard to Overlords, and get the rest of your army stuck behind them.

Badgers are basically amphibious Technicals, and Kraits replace the Toxin tractors. The Combat Buggies are the bike replacements, and Gadflies are just mobile S.A.M. sites. Those S.A.M.s do BIG damage to air, with the Hornets Nest as the anti-ground replacement for Stinger Sites. The Hornets are decent against infantry and mobs of units, but they kind of struggle DPS wise. The Soyuz Missile SW is just a Nuke that drops toxins instead of radiation, though I think it's the biggest SW in the game, space wise, so I think I'd prefer the Scud Storm instead. The Phosphorus Strike Gen Power does a lot of damage over time. Overall, pretty fun general to mess around with. If you like staying back and making a "super army" of level 3 salvage vehicles, this guys for you.

'General' Notes:
1. Nuke: Yeah, can't really do the normal GLA strategy here of just Bomb Trucking everything, but Deathstrike's ground units are pretty usable, just watch out for the Nuke Cannons.
2. Air: We base ZH now with how many Quads we're making.
3. Toxin: GLA defenses are so useless against Thrax...At least Deathstrike has really good vehicles to defend with, unlike Kassad, which I'm still mad about. I dropped the ball and floated too much cash since I thought I had enough to defend with already. Deathstrike doesn't have the long range Topols for defense like Juhziz, either, since Thrax' buggies just target down the Katyushas and Latruns. I should've Marauder rushed early, maybe added Basilisks for mid game frontline.
4. Superweapons: What a complainer this Rzaney guy is, but honestly can we just edit out this challenge level?
5. Tank: Now THIS is a slugfest. Insert "He said it was foolish to match his tanks in the field, and I took that personally" meme.
6. Demolition: Hips are great alternatives to Comanches or Bunker Helixes for defense. Probably could've just spammed them for this entire level and traded 2 of them out per Stinger site.
7. Laser: Man those railguns just nuked the heck out of my tunnel units. Hips could probably just run through the middle and have half them survive, then you just break the base apart from the inside for a tunnel, prioritizing targeting the railguns. You could also just wait for your SW to destroy a section of the laser defenses beforehand too.
8. Stealth: The one time Hijackers are a problem. But otherwise, you can just steamroll him with your superior units. With diligent micro, I feel even just 5 Marauders fully upgraded could probably win this scenario since they have toxin shells for infantry, with 5+ radar vans for support scans.
9. Infantry: Wow, worked out way better than expected.
10. Armor: I don't think Basilisks were the play.
11. Special Weapons: Man these Hammer Cannons keep ruining my video audio with the Earth Shaker distortions. Soyuz size is rough here.

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Chapters:

0:00 #1 Tao(Nuke)
25:35 #2 Granger(Air)
41:44 #3 Dr. Thrax(Toxin)
1:16:30 #4 Alexander(Superweapons)
1:46:20 #5 Kwai(Tank)
2:05:26 Tank blob fiesta slugfest
2:12:01 #6 Juhziz(Demolition)
2:36:13 #7 Townes(Laser)
3:05:23 #8 Kassad(Stealth)
3:36:36 #9 Fai(Infantry)
3:58:55 #10 Ironside(Armor)
4:26:12 #11 Leang(Special Weapons)
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Mods/Tools Used: https://www.gentool.net/
https://www.moddb.com/mods/cc-shockwave
https://www.moddb.com/mods/cc-shockwave/addons/shockwave-sinpleplayer-experience
https://www.moddb.com/mods/cc-shockwave/addons/cc-shockwave-hotkeys
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Here's the backlog/tracking spreadsheet if you want to check it out: https://docs.google.com/spreadsheets/d/1Gy7BoR1tceBkeXQ7C3Ghmv8IZ-dWOsjfrc-Fq4M2hzs/edit?usp=sharing
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Rzaney presently has 3,357 views for Command & Conquer: Generals across 27 videos, with the game making up 4 hours of published video on his channel. This is 3.06% of the total watchable video for Command & Conquer: Generals on Rzaney's YouTube channel.