Orcs Must Die! 3 - Mage Tower (Rift Lord)
Orcs Must Die! 3
Map 12 - Mage Tower
5 skull run Rift Lord difficulty
Traps used:
Scepter of Domination (increased charm duration)
Jar of Ghosts (fear surrounding enemies when attacked)
Barricade (decreased collateral damage)
Tar Trap (enemies remain slowed)
Brimstone (arcane damage)
Ceiling Lasers (with additional lasers)
Saw Blade Launcher (bleeds enemies hit)
Dee Freeze (increased range)
Snow Cannon (deals acid damage)
Confusion Flower (placeable on ceilings)
I finally got around to recording a run of Mage Tower, which in my opinion is one of the more fun maps in the game. This is one possible technique for a 5-skull run. It's not optimized for high scoring, but should get the job done. Enjoy!
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