Orcs Must Die! 3 - Slag Field (Rift Lord)

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Orcs Must Die! 3
Drastic Steps - Map 5 - Slag Field
5 skull run Rift Lord difficulty

I misplaced a Barricade at about 10:30. This was supposed to be an extra Tar Trap. I had to cover the kill box until the mobs destroyed a Barricade, which freed up space to place a couple more to restore some crowd control. Fortunately the upper lane was mostly self-sufficient by this time, so I could focus my attention on the lower lane.

Traps used:
Crossbow (headshot kills trigger explosion)
Stone Staff (increased secondary attack range)
Barricade (reduced collateral damage)
Tar Trap (enemies remain slowed)
Ceiling Lasers (with additional lasers)
Saw Blade Launcher (bleeds enemies hit)
Flip Trap (flips very heavy enemies)
Guardian Archer (regenerates health)
Auto Ballista (increase targeting range)
Trap Reset Trinket (traps passively reset faster)

I based this on a similar strategy (https://youtu.be/KE39CwHJezc), with the following changes:
Crossbow for increased damage per second on heavies and other mobs (to help clean up, as well as to ensure par time). Auto Ballista to cut down on flyers at a distance to make things easier for archers. Used the "flips heavies" upgrade on the Flip Trap to cause some heavies to fall over the edge on the upper lane.

The pause at 8:17 is because my game briefly froze for some reason, so I paused to give the computer a few seconds to catch up.

This is one possible technique for a 5-skull run. It's not optimized for high scoring, but should get the job done. Good luck!







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