[OWR 1] Shadow Complex Single Segment NG+ Speed run in 14:17 Part 1 of 2
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I am uploading my second fastest personal best mainly because the final battle looks better than the one seen in my fastest run (only faster by 3 seconds for the entire run).
[OWR 1[ means obsoleted world record part 1
Its been recorded around early October 2009. Now its 6 months later and Im uploading it onto Youtube..
Why you may ask? Its to show the most optimised route you can get, I cant think of a way you can clear the game in less than 12 minutes because.
* The Final battle is triggered by going into the trap room
* that trap room needs the bridge opened to access it
* the switch that operates the bridge requires missiles to destroy a door
* the (early) missile requires creative use with the Foam Gun.
Even though this game is pretty short, it is actually hard to master every single part of the game. There are some silly mistakes around the Foam gun section (that part alone always gets mixed results from fluke fast to sloppy slow). The entire run has 25 minutes of recording time.
I haven't had any good chances to improve the run because the optimisation from most parts of the run is pretty impressive and some of the tougher sequence breaks are not 100% reliable to succeed consistently.
Oh bijdelkjqrklrs 6:52 is full of BS no matter what you all say. Check that gamertag, its hardly been active ever since 2010.
A few tips to remember:
* Fully watching the cut scenes gives you control much earlier for a In-game time run that you save at least 1 second per cut scene fully watched. I edited those ones out with a fade transition to keep the number of video upload to a minimum.
The pistol cutscene is skipped because there isn't much benefit for saving time there,
The foam cutscenes (getting Foam and shutting down the machines) are skipped to get a faster time for early missile (the guard on patrol position varies whenever or not you skipped those cut scenes).
* Up+A when grabbing an edge is faster than climbing up it.
* Turning around and then jump right afterwards gives you a slight height boost which is used to get the Climbing Gear very quickly and jumping over the marine bot. The marine bot route is faster than going outside and producing a foam tower by a couple of seconds.
* The foam bot can lead to many retries if you do not know when it will shoot foam. If you succeed, kick that little b&st#rd for the thrill.
* The battlefield skip can also lead to many retries, it's the matter of where you are and where the guard is, when you start running across.
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Twitch - watch me play games live: http://www.twitch.tv/GreenalinkSDA
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