Panda3D + Render Pipeline -- How to Setup Panda3D for PBR Rendering

Subscribers:
265,000
Published on ● Video Link: https://www.youtube.com/watch?v=57v8-Il4tEI



Category:
Tutorial
Duration: 10:49
12,309 views
262


This video walks through the process of seting up a Panda3D development environment that includes the PBR Render Pipeline extension. Not a particularly difficult process, it's simply not documented anywere.

The links in this tutorial are:

Panda Dev Build:
https://www.panda3d.org/download.php?platform=windows&version=devel&sdk

Render Pipeline Wiki:
https://github.com/tobspr/RenderPipeline/wiki/Getting%20Started

Although ultimately you just need to copy/paste this commend:
git clone https://github.com/tobspr/RenderPipeline --depth=1 --branch master --single-branch render_pipeline

Happy PBR Panda'ing







Tags:
Panda
Panda3D
GameDev
Game Engine
Render Pipeline
Python
Game Programming
Physically Based Renderer
Deferred Rendering
Open Source
Toontown