Panda3D + Render Pipeline -- How to Setup Panda3D for PBR Rendering
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Published on ● Video Link: https://www.youtube.com/watch?v=57v8-Il4tEI
This video walks through the process of seting up a Panda3D development environment that includes the PBR Render Pipeline extension. Not a particularly difficult process, it's simply not documented anywere.
The links in this tutorial are:
Panda Dev Build:
https://www.panda3d.org/download.php?platform=windows&version=devel&sdk
Render Pipeline Wiki:
https://github.com/tobspr/RenderPipeline/wiki/Getting%20Started
Although ultimately you just need to copy/paste this commend:
git clone https://github.com/tobspr/RenderPipeline --depth=1 --branch master --single-branch render_pipeline
Happy PBR Panda'ing
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Tags:
Panda
Panda3D
GameDev
Game Engine
Render Pipeline
Python
Game Programming
Physically Based Renderer
Deferred Rendering
Open Source
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