Paradox/Xenko Game Engine Tutorial Part Five: Accessing and Creating Entities and Components in Code

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Published on ● Video Link: https://www.youtube.com/watch?v=nJWBMzphSno



Game:
Unreal (1998)
Category:
Tutorial
Duration: 33:27
4,586 views
33


Part of this ongoing series:http://www.gamefromscratch.com/page/Paradox-Game-Engine-Tutorial-Series.aspx

IN this Paradox3D tutorial we look at the link between Paradox Studio and your code, showing how to access and create entities using code. We also show how to create components programmatically.

The text version of this video is available here:http://www.gamefromscratch.com/post/2015/08/24/Paradox-Game-Engine-Tutorial-Part-5-Controlling-Scenes-Programmatically.aspx







Tags:
Gamefromscratch
Gamedev
Paradox
Game Engine
Engine
Game Development
Tutorial
C#
3D



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