Paradroid (Commodore 64) - Let's Play 1001 Games - Episode 377
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Paradroid
from https://en.wikipedia.org/wiki/Paradroid
Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release.[1] The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers[2] and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV,[3] and in 2008 for the Wii Virtual Console in Europe.
Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; your job is to neutralize all the robots, thereby rescuing the humans. You control a prototype influence device that allows you to control the hostile robots.[5]
The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "androids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy.[6]
The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously controlled droid is destroyed.
The game was influenced by several different computer games and movies. Author Andrew Braybrook said in a Retro Gamer interview that the droid-swapping idea came from an arcade game, Front Line, where you could enter a tank and had to leave it when it got hit.[10] In another Retro Gamer feature, Braybrook also stated that the cover of the Black Sabbath album Technical Ecstasy influenced him, where two droids "interfacing" can be observed, along with the corridors of the movie Aliens. Development started right after Braybrook finished his previous game Gribbly's Day Out and even shared some code with Gribbly's.[8] Later when Braybrook was working on Morpheus he did another diary for Zzap!64 where he revealed that the then recently released Competition Edition of Paradroid was 50% faster than the original.[11] In the same series he revealed that they had redone the Paradroid graphics in the new (Morpheus) style,[12] which was later released as Heavy Metal Paradroid. Andrew Braybrook did another diary during the development of Paradroid 90 for Amiga Action.