Bionic Commando Rearmed (PS3) - Let's Play 1001 Games - Episode 373

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The classic tale about a guy with a robo-arm who's gotta shoot some guys

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Bionic Commando Rearmed
from https://en.wikipedia.org/wiki/Bionic_Commando_Rearmed

Bionic Commando Rearmed (バイオニック コマンドー マスターD復活計画 Baionikku Komandō Masutā Dī Fukkatsu Keikaku, lit. Bionic Commando: Master D Resurrection Project) is an enhanced remake of the 1988 Nintendo Entertainment System version of Bionic Commando. It was developed by Grin and published by Capcom for Microsoft Windows, PlayStation Network, and Xbox Live Arcade, and was released in August 2008. The BlackBerry version was developed and published by Beeline Interactive and released on April 23, 2009. The remake serves as a prelude to the 2009 video game Bionic Commando. A sequel, Bionic Commando Rearmed 2, was released in February 2011.

Rearmed follows Nathan Spencer, a commando with a bionic left arm that can extend and be used as a weapon, or to swing from various objects. Spencer is sent to destroy a weapon known as the Albatross project under construction by the Badds. The game was developed using Grin's Diesel engine and features in-game art by Shinkiro. Music for the game was composed by Simon Viklund and consists largely of remixed versions of the original music. The soundtrack was released on May 27, 2008 by Sumthing Else Music Works.

Rearmed was well received. Reviewers praised the fact that the game was true to the original, and lauded the updated gameplay and graphics. It was described by Hilary Goldstein of IGN as "the best downloadable game to date on [Xbox Live Arcade] and [PlayStation Network]." Jeremy Parish of 1UP.com stated Rearmed "should go down in history as one of gaming's best deals."

Bionic Commando Rearmed developer Grin made it a priority to preserve as much of the original gameplay and visual stylings as possible. Screenshots were taken as a reference, with designers keeping the same color schemes when creating the 3D worlds.[7] Programmers had to reverse engineer the original gameplay to accurately reproduce it. They had to "measure how fast the arm goes out, how fast you swing back and forth, how fast you run across the ground, at what speed you fall down and everything," said Simon Viklund, Creative Director for the game.[8] The level editor was integrated in the engine, which allowed developers to view creations in real time. Lead Gameplay Programmer Håkan Rasmussen expanded on this concept, stating "Since BCR is built on the same engine as the next-gen BC we can also reuse the editor [which] lowers the time before we can start using levels."[8]

Developers found that adjusting the original gameplay to a 3D engine required dismissal of conventional physics. For example, the player cannot walk past a barrel placed in their way, however they are able to swing through the object. "The swing mechanic [is] based on the original [and so is] totally physically incorrect," noted Gameplay Programmer Bertil Hörberg.[9] Hörberg stated that the character always swings at the same speed and releases at the same angle regardless of player input. Weapons were also redesigned, with each weapon being rebalanced. "In the original [players get] the rocket launcher and [use it] for the rest of the game" stated Viklund.[9] All of the weapons were redesigned to be useful in some form, and can now all be taken into combat, whereas previously only one weapon could be selected per area.[9] Boss characters received not only a visual redesign, but the fights were redesigned as well to make use of Spencer's bionic abilities and weaponry. Viklund noted players "need to use the arm to beat the boss".




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