Jak and Daxter: The Precursor Legacy (PS2) - Let's Play 1001 Games - Episode 379

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The Naughty Dog platformer that helped launch the PS2

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Jak and Daxter: The Precusor Legacy
from https://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy

Jak and Daxter: The Precursor Legacy is a 2001 open world platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 3, 2001, as the first game of the Jak and Daxter series.

The game follows protagonist Jak as he tries to help his friend Daxter after he is transformed into an ottsel, a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, the pair learn that they must save their world from Gol and Maia Acheron, who plan to flood it with dark eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.

Development began in January 1999. Jak and Daxter: The Precursor Legacy received critical acclaim upon release. Most critics praised the game's variety. Many critics agreed that the game had some of the best looking graphics at the time of its release. By 2002, the game had sold a total of over 1 million copies worldwide, and by 2007, it had sold 2 million in the United States.

It was released as a PS2 Classic for PlayStation 4 on August 22, 2017, alongside the release of Uncharted: The Lost Legacy.

Development on Jak and Daxter began in January 1999 as "Project Y".[10] As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

The game was in development for almost three years, and throughout this time, numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.[11]

The main characters also went through changes. Originally, there was going to be a third main character that would develop as the game was played in a Tamagotchi style.[citation needed] Instead, Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted. Naughty Dog stated in several interviews, "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview.[12] The game was announced at E3 2001.[13] After the release of The Precursor Legacy, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

The game's soundtrack was composed entirely by multi-instrumentalist Josh Mancell. The album was produced by Devo's singer Mark Mothersbaugh and was recorded at Mutato Muzika Studios.




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