Tomb Raider (PS1) - Let's Play 1001 Games - Episode 375
The definitive treasure adventure game of it's generation!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Tomb Raider
from https://en.wikipedia.org/wiki/Tomb_Raider_(1996_video_game)
Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released in 1996 for Sega Saturn, PlayStation and MS-DOS. Tomb Raider was released for N-Gage devices in 2003, and for the PlayStation Network in North America in August 2009, and in Europe in August 2010. Tomb Raider follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
The game received critical acclaim, with some critics declaring it as one of the greatest video games ever made. The game was commercially successful, selling over 7 million copies worldwide. The game is considered widely influential, serving as a template for many 3D action-adventure games that would follow.
Tomb Raider: Anniversary, a remake of the game, was released in 2007 in celebration of its 10th anniversary, and a reboot of its series under the same title was released in 2013.
The player controls the archaeologist Lara Croft in search of the three mysterious Scion artefacts across the world.[1] The game is presented in third person perspective. Lara is always visible and the camera follows the action by peering over Lara's shoulders by default, but the player can also control the camera to get a better look at Lara's surroundings.[1] The game also automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect.[2] The world she inhabits is fully drawn in three dimensions and characterised by its cubic nature. Ledges, walls, and ceilings mostly sit at 90 degrees to each other, but sometimes feature sloping planes.
Preliminary work on Tomb Raider commenced in 1993.[6] The title was crafted by Core Design of Derby, England, who took 18 months to develop it.[7] The team consisted of six people, among them Toby Gard, who is credited with the creation of Lara Croft.[8] The character went through several changes before Core settled on the version she became famous for. Initially Gard designed a male character to be the star of Tomb Raider.[9] As he began working on the design document, Core were planning on giving players a choice of player characters, so he designed an early form of Lara to be the female alternative.[10] Later realizing that having two player characters would double the amount of work required for the cutscenes, Gard cut the player characters back down by eliminating the male character, since he liked Lara better.[10] Gard cited Virtua Fighter as an influence on this decision: "It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females."[11]
Lara Croft was originally named "Laura Cruz".[8] As her backstory began to take shape and it was decided that she would become more English and that it would be a major part of who the character was, her name was changed to reflect this.[8] According to Toby Gard, the idea to make her more akin to a female Indiana Jones was not present from the beginning. In fact, in early concepts, Lara originally had a cold-blooded militaristic-type personality, but Gard and the team decided to create and play up the "proper English lady" aspect of her character to establish that there was more to Lara's personality and life than just her immediate actions during Tomb Raider's gameplay.