Partial Hack Showcase: Mega Man Ultra 2 #3 - Ultra Annoying
I gave in to infinite energy pretty quickly here, but that was partly because I was about done with the game mentally and partly because my recording time was running low - I wasn't expecting to spend a whole hour plus on the last video. Honestly, no regrets. Remember what I said about the bosses being shaky? This is a whole MESS of bosses. This was a bad concept from the start, to be honest, but made worse by the fact that some of the bosses were borderline impossible, and I had one that just flat-out broke the first time around.
Yeah, this is an incomplete hack, and things don't necessarily reflect what they would have in the final product in every case. But I can't help but feel like it wasn't going to get much better - maybe the bugs would have been fixed, but it's pretty clear the things that got the most amount of dev time were the parts which were the worst experiences I had with this. Which tells me that it was probably on the wrong trajectory.
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