Path of Titans - In Development Preview (Xbox)
When I started Path of Titans, I wasn’t sure what to expect and my initial impressions weren’t entirely positive. However, after a good couple of hours of playing – coming to accept the random chance I was predated by larger dinosaurs – Path of Titans presented a rotating gameplay loop that felt rather sublime and addictive. There’s a tranquil sense of getting somewhere without any form of real pressure - as of right now. It provided an intriguing and compelling sense of satisfaction as I simply spent time exploring the world and watching my Allosaurus grow.
That said, Path of Titans still feels very much like an evolving demo. There’s an assortment of niggles and changes that need ironing out, such as server issues causing rubber-banding and lag, and a map that could do with named markers for easier navigation. As such, there’s still a long road ahead for this game but I can’t wait to see it branch out of this preview stage and morph into a more feature-complete version. Specifically, I’m looking forward to environments full of AI-driven dinos as I feel there’s going to be a lot of potential for user-driven dynamic gameplay.
Written preview: https://gameblur.net/previews/game-previews/path-of-titans-xbox-preview/
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