From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques

Subscribers:
20,000
Published on ● Video Link: https://www.youtube.com/watch?v=uqJBw7hOLqw



Duration: 11:18
3,819 views
116


NVIDIA's Nuno Subtil walks developers through a brief history of Graphical Rendering Techniques, starting with the rasterization solutions that have been dominant for more than a decade, and ending with full real-time path tracing, an advanced process that was shown running on a modified version of Quake 2 at GDC.







Tags:
NVIDIA
Real-Time Path Tracing
Graphics
Rasterization
Quake 2
GDC
Developer
PC
Gaming