From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques
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Published on ● Video Link: https://www.youtube.com/watch?v=uqJBw7hOLqw
NVIDIA's Nuno Subtil walks developers through a brief history of Graphical Rendering Techniques, starting with the rasterization solutions that have been dominant for more than a decade, and ending with full real-time path tracing, an advanced process that was shown running on a modified version of Quake 2 at GDC.
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NVIDIA
Real-Time Path Tracing
Graphics
Rasterization
Quake 2
GDC
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PC
Gaming