(PC) Let's Play I Spy: Treasure Hunt Part 6

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Duration: 17:02
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RIDDLES

Forest:

I spy 4 mushrooms (The mushrooms to the left of the stone elephant, to the right of the dark brown snake, to the left of the hopping rabbit, and underneath the squirrel below the giant pinecone), 3 pinecones (The pinecones to the right of the carved “MP”, to the left of the living bluebird, and lying near the base of the tree with an emerald around it), a skunk (To the southeast of the emerald ring. Hides a map piece), 2 butterflies (One’s near the ferns under the squirrel on the rocks. The other’s on the foliage to the right of the hopping rabbit), an elephant trunk (On the stone elephant to the left of the hopping rabbit);

8 little birds (The cardinal, bluebird (living and facsimile), owl, crow, and robin in the tree with the carved “MP”; the seagull flying in the sky to the left of the squirrel in the branches, and the yellow bird above the silver key), a window (On the house stained in the rocks under the living bluebird), the sea (Just below the sky on the horizon), a sailboat (Sailing on the sea to the right of the rainbow), FOREVER (Carved above the heart on the tree with “MP”), a kite (On the rocks to the right of the squirrel on the rocks), and a key (To the northeast of the emerald ring).

House Ruins:

I spy a keyhole (On the side of the slab on the floor of the fireplace), a book spine (Hidden as a brick above the ant crown), a frown (Below the fireplace crane), a diamond (In the bricks to the southwest of the ant crown), a ruby (Above the black cauldron), an ant parade crown (In formation to the left of the mantle);

A lizard (To the left of the yellow crayon in the fireplace), a snake (Stained in the stone on the left portion of the mantle), a turtle (Resting on a rock to the left of the cauldron. Hides a map piece), a snail (Slithering on the floor of the fireplace), a broken heart (In the cracks along the fireplace’s wall, to the right of the yellow crayon), and an old rusty nail (Lying against the rocks near the rabbit).

Well:

I spy ten pennies (The pennies in the stones to the left of the bucket, on the rim of the bucket above the snake, underneath the scallop shell, top, pinecone, white flower; in the stones to the northeast of “WELL”, below the “H” alphabet block, stuck in the bucket to the southeast of the fern sword, and on the stones of the well. Hides a map piece), a ticket (Above the “S” alphabet block), a top (To the southeast of the wishbone), a tongue (On the snake slithering into the bucket, above the orange leaf), a tooth (To the left of the snake’s body), a water drop (To the north of the bee);

WISH in the bucket (The yellow, green, blue, and red alphabet blocks. Clicking any of them counts as getting the item), two eyes in the well (The yellow eyes peeking out of the darkness to the southeast of the hyphen on the bottom rim), a four leaf clover (The white model clover in front of the fern), and I WILL NOT TELL (The latter half of the message carved on the bottom rim).

Tackle Box:

I spy my name (Written on the white pencil, below the fishing line), a paint brush that’s blue (lying across the yellow jar full of worms), a closed safety pin (In between the fishing line and the ladybug), a slithering two (The worm to the southwest of the frog);

A label that’s torn (The tear on the fishing line’s label. Hides a map piece), two pearl earrings (One’s to the left of the bobber. The other’s to the right of the packet of 3-D fish eyes), an eyeball that’s green (In the top-center niche of the tackle box, to the northeast of the bobber), and butterfly wings (On the yellow butterfly lying on the fishing reel).

Wheel:

I spy three sixes (The sixes on the 6” line of the ruler, domino on the eleven “E” spoke, and the year on the wheel’s axle (1768)), a hammer (Held in the screws to the south of the lifejacket), a two (On the ruler’s 2” line, under the rope), a sword (In the “S” spoke above the snake’s head), two arrows (The arrows on the “A” spoke of the wheel and in the crack to the right of the hammer), a place for a screw (The southwest hole of the ship wheel’s central nexus);

A seahorse (In the center of the ship wheel. Hides a map piece), a shark’s tooth (Hanging on a necklace from the handle of the eight “E” spoke), an anchor pin (Fastened into the lifejacket, to the right of the spider), the name of a ship (The “Seahorse” transcribed across the wheel’s circumference), and a pirate’s chin (On the pirate logo of the Smuggler’s Cove Gazette cutout above the lifejacket).

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Walkthrough
Let's Play
I Spy: Treasure Hunt
Part 6