Perfect Playthrough: Sonic 3 & Knuckles Part 11 (Knuckles)
I used Debug mode in order to crash the game into Sonic & Knuckles. When you are no longer able to move, when you press Pause, and the game resets, then you'll know that the glitch worked. I did that so that I could show Knuckles' opening cutscene, which is unavailable in Sonic 3 & Knuckles, but is present in Sonic & Knuckles. Afterwards, I reset the console (the Start+A trick won't work), and I got Sonic 3 & Knuckles working again.
Knuckles' gameplay is very short compared to Sonic & Tails. Two fewer levels (but really, it's more like four or five), and Carnival Night and Launch Base 2 are both condensed significantly in terms of length. Even so, in order to fit the entire first half into a single episode, I decided to offscreen all my continue grinding post Hydro City as well as my grinding for 99 lives at Launch Base Act 1. It still went on a little long, but I honestly am happy with the results.
Having said all that, part 12 will be the finale to my Perfect Playthrough of Sonic 3 & Knuckles. Not only do I intend to complete the game by then, but I also intend to do so with 99 Lives and Continues and all 7 Super Emeralds.
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