Perfect Playthrough: Final Fantasy VI Advance Part 11

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Published on ● Video Link: https://www.youtube.com/watch?v=Qu6287IYwn0



Final Fantasy VI
Game:
Category:
Let's Play
Duration: 1:02:14
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Spent a ton of time on the Veldt manipulating some encounters here. Early on, I ran out of things to do, so I decided to take on the Floating Continent. Because the Floating Continent is one of the very few locations in the game to determine what encounter you get based on the frame in which you trigger it (another being the Serpent Trench), it's virtually impossible to properly manipulate the encounters on the Floating Continent so you only get the encounters that you want. At least not without an emulator. Once I got the encounters I wanted, I defeated Ultima Weapon, and then returned to Veldt manipulations. Wound up grabbing almost all the remaining Rages (only three enemies left to encounter in the World of Balance), and then proceeded to manipulate virtually every encounter on the Veldt so I can teach Strago every available Lore in the World of Balance.

All that's left to do now is to farm for all the remaining items that we'll need from the World of Balance, grab the remaining Rages, and all other enemy formations, and we can proceed on past the Point of No Return.







Tags:
Perfect Playthrough
Final Fantasy VI
FFVI
Advance
Game Boy
GBA
1994
2006
SNES
Terra
Locke
Edgar
Sabin
Celes
Shadow
Cyan
Gau
Setzer
Strago
Relm
Ultros
Typhon
Imperial Air Force
Floating Continent
Ultima Weapon
Veldt
Lores
Rages
Sketch
Intangir
Triangle Island



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