PlayerPrefs to Cloud Save! - Save PlayerPrefs Into JSON files - Unity Tutorial - Steam Cloud
Wishlist my game on steam: https://store.steampowered.com/app/2615480/Aboleo_Shadow_of_the_Crown/
Git link: https://github.com/richardelms/FileBasedPlayerPrefs
1. Method for installation
Git link for installation: https://github.com/richardelms/FileBasedPlayerPrefs.git
2. Method for installation
Name : package.openupm.com
URL : https://package.openupm.com
Scope(s) : com.richtools.filebasedplayerprefs
After that you need this -
Name: com.richtools.filebasedplayerprefs
Version: 2.0.2 (Latest version when this video was made)
If you've ever worked with Unity's PlayerPrefs, you know that saving your game data can be tricky, especially when it comes to cloud integration. PlayerPrefs store your data in the registry, making it nearly impossible to access or sync with cloud services. You might notice it's effects if you're testing your game in the Unity Editor and then decide to build the game and poof, everything saved with the Unity's PlayerPrefs is magically gone.
But fear not! I've discovered a game-changing solution: File-Based PlayerPrefs, or FBPP for short. With just 10 lines of code, you can transform your PlayerPrefs into a physical document that's ready to be sent to Steam Cloud and other cloud services. It's like magic!
So here's the secret: PlayerPrefs can indeed be seamlessly integrated with Steam Cloud, thanks to this ingenious trick. Say goodbye to the limitations of registry-based storage and unlock the full potential of your game data. It's really magic! All thanks to Richard Elms which is the top contributor to this project which can be found on git - link is in the description.
Thank you all so much for watching this video, if you have any questions be sure to leave a comment down belo, I'll be sure to answer them as soon as I can.
With all that said - I want you to have an amazing rest of the day and I'll see you in the next video!