Debug Drawing Functions | Coding a 2D Game Engine in Java #24
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In this tutorial, I explain how to create a suite of debug drawing functions that allow you to add lines, circles and boxes to your game world at any point in your code. These are useful for visually finding bugs in complex code such as physics. This is also helpful for visually debugging game code, such as checking if a raycast is pointing in the right direction. We will use these functions to draw our grids in the next episode, right before we implement our snap to grid functionality.
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/5d69bfb96715ee44ee10231e8183fc8156937046
Game Engine Architecture Book (Affiliate Link): https://amzn.to/2YKYBlm
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music