Exposing Variables to the Level Editor | Coding a 2D Game Engine in Java #21
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In this tutorial, I go over how to expose public and private member variables of a class to our level editor. This way we do not have to build a custom ImGui window for every variable if we do not want too, but we still can do that if we would like to. We will use Java's reflection library to find and expose these variables, and then we will use the Gson from the previous two tutorials to save and load these values, making for a mostly complete level editor.
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/9470df41d1a5413e51846ba4a8258de7e1b9edff
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music