Pokemon Sapphire - 0 Exp Game Part 4: Wattson

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Published on ● Video Link: https://www.youtube.com/watch?v=fGso6KeID4M



Duration: 12:20
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As you can tell by the video's length alone, this gym leader caused a great deal of trouble. Wattson is no Lt. Surge and unless players trained a Marshtomp or a Geodude (in a normal game), they're in for a difficult battle, as his Magneton hits hard, hits accurately thanks to Shock Wave and has the steel typing, which might be the best in the game.

Wattson uses just Magnemite, Voltorb and Magneton. Having the Sonic Boom/electric move combo, they have all-around excellent coverage and, while a ground-type attack would be extremely beneficial, the only one we have available in this challenge is Mud-Slap. Aron is only at lv. 12, and gets no same type attack bonus from it, plus it's 20 base power anyway, so it should only be taken seriously as a move that lowers accuracy while dealing some damage.

What's worse is that both Magnemite and Magneton run Thunder Wave and Supersonic, and the parafusion combo allows them to screw up so many wonderful Pokemon (like Roselia), who might have otherwise had some chances of taking them one-on-one.

Magnemite is Wattson's lead, and it already gets hard here. He should be paralysed immediately so that we have a chance of having a free turn when we can do something besides healing.

It's really hard to have any Pokemon out against it, because Thundershock hurts really badly unless resisted (it's a one-hit kill on much of our underlevelled team), so some accuracy lowering is a must. Makuhita and Zigzagoon work fine, as does Aron. However, Aron is a steel-type and therefore can't switch out due to Magnemite's Magnet Pull ability. If he is to enter, he must emerge victorious.

Once Magnemite's accuracy has gone down, we reduce its defence with Geodude's Rock Smash. This takes a while. Now's the time to start attacking. After all the defence falls, Aron's Mud-Slap genuinely hurts. It's a good idea to hesitate with killing him, because we want Wattson to use up all his potions on this Pokemon and not the next ones. Pretty important.

Voltorb is next and he CAN be baited into exploding... Except I haven't really figured out how. I noticed that having Roselia's HP in a certain range might trigger, as is her using Growth - perhaps the AI sees a risk when her stats go up and then uses Selfdestruct? Either way, this is confusing and we basically should stall Voltorb out until it blows itself up. Roselia gone, but what a relief. I was close to killing him too, it seems, more than on any other attempt.

Magneton is impossible in this challenge unless you use the trick I came up with. The idea is that his only damaging moves are Shock Wave (always hits, like Swift) and Sonic Boom. One is electric-type, the other is normal-type. Former does nothing against ground-types, latter against ghost-type.

So that's the key to winning, we switch between Geodude and Sableye until he runs out of Shock Wave's PP (it has 20), after which Sableye can stay in for as long as he wants, using Night Shade, or Leer, or anything, really.

That's 40 turns spent just switching out, so I cut out that tedious part from the video.

Earlier, I ran Magnemite out of PP as well, but that's not so necessary because it's possible to kill Magnemite "fairly". Not the case with Magneton who doesn't have a single decent counter in this challenge to enter the battle and take him on one-on-one.

I started this challenge a long time ago actually, but I was stuck on Wattson for a while. It gets a bit easier (and more fun) in the next gym leader battles.

http://www.youtube.com/view_play_list?p=986C7BC1ED99BA8D
Playlist of the challenge, updated with each new video.







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