Pokemon Yellow - 0 Exp Part 10: Elite Four Lorelei
Finally we challenge the Elite Four in this 0 exp playthrough! Let me first introduce the party that you will see a lot of in the next videos. Ordered from least to most useful. Once again, I didn't need legendaries to beat the E4 portion of the challenge.
1) Nidoqueen - Nidorinos/Nidorinas are caught at a high level before the Elite Four. Graveler comes with Earthquake already learnt, so why not MoonStone-evolve a Nidorina with specially good stats (I spent quite a while looking for one and I gotta tell you 99% of wild Pokemon have abysmal IVs) to have an additional ground-type with good durability? Nidoqueen is nice.
2) Fearow - available at a high level before the Victory Road, Fearow can Drill Peck those Bruno's fighters, most notably Hitmonlee with his awful defence. I taught it Hyper Beam so that it could revenge-kill in extreme, critical situations.
3) Cloyster - Shellders are available at lv. 40 via fishing (with Super Rod). Lv. 40 Cloyster joined my party a while ago, yet it is here where he is able to prove himself really useful. I taught it Explosion, and now three Pokemon out of 6 in my team can boom. Very useful. The main strength of Cloyster is his supreme physical defence.
4) Electrode - highest speed in the game allows him to outspeed every Elite Four Pokemon besides Aerodactyl. He can T-wave some Pokemon and then die (he dies too easily), allowing the other Pokemon to have a better chance at beating them. Caught at the Power Plant.
5) Golem - Good defence and typing, and his physicals hit the hardest on my whole team. Highest-levelled Pokemon on my team. Wild Onixes still come at a higher maximum level, but Onix sucks.
6) Starmie - pretty much the offensive core of my team. At lv. 40, its fragility becomes obvious as we get deeper into the E4 battles, but Psychic/Thunderbolt/Surf/Blizzard is a great moveset for this part of the game. Surf is actually the least useful move on this set, but it was of some use before the E4.
So, Lorelei... I have to say this is one of the hardest E4 battles, actually. Most of her pokemon are water-types, so Starmie is amazing here - resisting all the water and ice attacks, and striking back with a super-effective Thunderbolt.
Unfortunately, Thunderbolt is barely a 4HKO on Lapras, only a 3HKO on Dewgong, and has trouble hitting through Slowbro's insane special as he starts using Amnesia. Good thing Starmie boasts a 22% critical hit rate owing to its base speed, and while that doesn't sound like an impressive number, as we continue to use T-bolt, there is a gradually smaller likelihood that we're not getting a crit. Eventually it is ours, and the enemy falls.
You can see me conserving PP (didn't need it, in retrospect), by using moves like Surf, when I expect the target to Rest (Dewgong), or Psychic instead of Thunderbolt when I'm hoping for a special fall (30% chance, against Lapras).
The biggest problem is Lapras whose Body Slams threatens with nasty paralysis and if criticals Starmie, it's probably dead. I had Fearow get a revenge kill here. I was lucky that Lorelei didn't heal there, but it was my mistake overestimating Thunderbolt's damage (it was barely enough to kill).
Jynx is the only non-water type, and there's not much Starmie can do about it. I paralysed it with Electrode, and then had Cloyster outstall it with Clamp. Cloyster has a 4x resistance to ice, crazy defence to wall Doubleslap (lol), and the only thing Jynx can annoy him with is Lovely Kiss. If Clamp continues to connect (85% accuracy), Jynx will not even have a chance to move.
http://www.youtube.com/view_play_list?p=0D2874F080AF75F3
Playlist of the challenge, updated with each new video
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