Pokémon Sword & Shield - Isle of Armor Playthrough 6: Klara and her Poison-Types

Pokémon Sword & Shield - Isle of Armor Playthrough 6: Klara and her Poison-Types

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With two trials completed, I get another trial, and it is to challenge Klara to a battle. Klara specializes in Poison-type Pokémon, and now that I can make Max Soup with the Max Mushrooms, I can now have the ability to make a Pokémon change from Dynamax to Gigantamax, so I test it out with my starter, and demonstrate that new power.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Before starting the battle with Klara, I will go over the Max Soup, you need up to three Max Mushrooms, and you have to pick a Pokémon that is capable of Gigantamaxing, and they will go from Dynamax to Gigantamax, so this is good for players that prefer to breed for their Pokémon, because it was previously exclusive to Max Raid Battles.
I will list the following Pokémon that can Gigantamax:
Venusaur, Charizard, Blastoise, Butterfree, Pikachu, Meowth, Machamp, Gengar, Kingler, Lapras, Eevee, Snorlax, Garbodor, Rillaboom, Cinderace, Inteleon, Corviknight, Orbeetle, Drednaw, Coalossal, Flapple, Appletun, Sandaconda, Toxtricity, Centiskorch, Hatterene, Grimmsnarl, Alcremie, Copperajah, Duraludon

The starter Gigantamax forms are new to the Isle of Armor, and it is time to go over them. Rillaboom has G-Max Drum Solo, Cinderace has G-Max Fireball, and Inteleon has G-Max Hydrosnipe, and they will ignore the target's Abilities, and they are very powerful moves. I decide to put Inteleon to the test for this battle, so I can show off its new Gigantamax form. Before the battle, I evolved Kadabra and Scyther, and if you are wondering, I have a Switch Lite with Pokémon Shield, which I use for trades, so I have Alakazam and Scizor on the team.
While we did just fight Klara recently, this time it is a more serious battle, here is Klara's team.
Skorupi: Bite, Poison Fang
Galarian Weezing: Clear Smog, Assurance
Whirlipede: Poison Tail, Bug Bite
Galarian Slowbro: Water Pulse, Shell Side Arm, Confusion

If you have a good Psychic-type Pokémon, you shouldn't have too much trouble. Klara will Dynamax her Galarian Slowbro, and now is the right time to go over Galarian Slowbro, it is a Poison/Psychic-type, and it has a unique Ability called Quick Draw, which allows Slowbro to go first occasionally, it's Quick Claw, but in Ability form. To evolve Galarian Slowpoke into Galarian Slowbro, you need an item called Galarica Cuff, which can be made from Galarica Twigs, and onto stats, Galarian Slowbro is designed around being a mixed attacker, and it has less defenses than its Kantonian variant. Shell Side Arm is Galarian Slowbro's signature move, it is a 90 Power Special Poison-type move that inflicts Physical or Special damage depending on the target's lower Defense stat, and it has a chance of poisoning the target. There will be Toxic Spikes on your side of the field.
Then to go over Avery's team.
Galarian Ponyta: Psybeam, Fairy Wind
Swoobat: Confusion, Air Cutter
Kadabra: Psybeam, Swift
Galarian Slowbro: Water Pulse, Shell Side Arm, Confusion

Like with Klara, Avery will Dynamax his Galarian Slowbro, and his team shouldn't be too difficult if you have a good Ghost or Dark-type on your team. For Avery, Psychic Terrain will be active at the start of the battle.
After beating Klara or Avery, you will get a reward for completing all three trials, you can have Pokémon follow you around, much like in Pokémon HeartGold & SoulSilver, and the Let's Go games. Mustard will then award you with a new Pokémon called Kubfu, it is a Fighting-type Pokémon that is obtained at Level 10. Kubfu's best stat is Attack, so it is a Physical attacker, and it can learn some good moves through level up, like Brick Break, Aerial Ace, Iron Head, Bulk Up, and Close Combat, and it has some good TM and TR moves, including the Elemental Punches, U-turn, Acrobatics, Low Kick, Zen Headbutt, and a few other moves. Kubfu is a Pokémon that you will want to have on your team due to story, as your next task is to bond with Kubfu by showing it different places around the Isle of Armor, and once you have bonded with Kubfu, talk to Mustard and he will give you the next task.
As I didn't go over the Move Tutor moves, you do need Armorite Ore to teach those moves, the following moves are Expanding Force, Steel Roller, Scale Shot, Meteor Beam, Misty Explosion, Grassy Glide, Rising Voltage, Terrain Pulse, Skitter Smack, Burning Jealousy, Lash Out, Poltergeist, Corrosive Gas, Coaching, Flip Turn, Triple Axel, Dual Wingbeat, and Scorching Sands.
You will also unlock the ability to have Pokémon follow you around, this is much like in Pokémon HeartGold & SoulSilver and the Let's Go games, you can have your lead Pokémon follow you around the Isle of Armor.







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