Pokémon Sword & Shield Online Battle 140

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Published on ● Video Link: https://www.youtube.com/watch?v=AC58VGcILRs



Duration: 6:41
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I used: Orbeetle, Tapu Fini, and Goodra
My Opponent used: Runerigus, Rhyperior, and Hippowdon
Stadium: Standard
Battle BGM: Max Raid Battle

My opponent for this battle has a full team of Ground-type Pokémon, and all of them have a secondary type, except for Hippowdon, so this does make it good if you have Pokémon of different types if you are using a Monotype team.
I liked my how opponent used Runerigus at the start of the fight, which was use Stealth Rock and Toxic Spikes to set up entry hazards, and use Will-O-Wisp to burn the opponent, but I wasn't sure of was if this Runerigus had any damaging moves, like Shadow Claw, Earthquake, or Body Press, because Runerigus is a Pokémon that you don't see that often in online battles, so it is good to see my opponent make use of one. Hippowdon and Rhyperior are Pokémon that see good amount of use, Hippowdon was even in the top 10 most used Pokémon in online battles, and Rhyperior is a great user of the Weakness Policy with its high Attack stat and access to Solid Rock for the Ability.
What results would you expect if my opponent has a Mono-Ground team and I use a Water-type Pokémon for this battle, I went with an interesting set on Tapu Fini, while Calm Mind, Surf, and Moonblast are popular moves on it, I gave mine Draining Kiss as a way to heal off some damage while attacking, and I find it works well with Tapu Fini's defensive stats, and I learned from this fight that Toxic Spikes will still poison Tapu Fini, even before Misty Surge activates, that is one mystery solved, well I'm sure there are some players that already know about this, but I didn't know that Toxic Spikes activated before Misty Surge.
I decided to give Orbeetle a chance in online battles, because this is a Pokémon that not many people ever use, he has Sticky Web to start the fight, it wasn't that necessary in this battle, as the Pokémon used by my opponent are slow anyway, and Calm Mind to boost his Special Attack and Special Defense. Orbeetle can Gigantamax, and his Psychic-type moves become G-Max Gravitas, which activates Gravity for 5 turns, but the downside is Orbeetle doesn't get many good moves that don't have 100% Accuracy, if I had Hydro Pump on Tapu Fini, then the effects of Gravity would improve the Accuracy of Hydro Pump. My Orbeetle also has a Weakness Policy, so if he can withstand a super effective attack, then the Special Attack boost can make Orbeetle capable of dealing a lot of damage, specially when Gigantamaxed. I did consider Stored Power at first, but in the end, I decided on Psyshock, because with Stored Power, you would have to keep using Calm Mind until you can get enough power from it, and Orbeetle does get Iron Defense, which can help boost Stored Power to even higher amounts of power.







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