Pokémon Violet Playthrough 66: The Iron Serpent

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Pokémon Scarlet and Violet
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Let's Play
Duration: 28:46
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I revisit Area Zero, and check to see which parts of Area Zero we have not yet explored as Miraidon was not even ridable during our adventure down Area Zero. I encounter a bunch of Paradox Pokémon, and see what has happened with the second Miraidon ever since that final battle in Zero Lab.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

We go back to Area Zero, and after beating the game, you get access to more Paradox Pokémon, before then, we only had access to Iron Bundle, Iron Treads, and Iron Jugulis, but right now we can access the rest of them. Iron Hands is accessed the same way as Iron Bundle, it is found throughout Area Zero, but I will explain about the three we hadn't encountered before our encounter with Professor Turo, only the Violet exclusive Paradox Pokémon I will go over.
Starting off with Iron Moth, it is a Fire/Poison-type with a high Special Attack stat, Iron Moth has access to many Special moves like Fiery Dance, Discharge, Sludge Wave, Hurricane, and Bug Buzz, and it can learn Energy Ball and Air Slash through TM. Fiery Dance was formerly Volcarona's signature move, although I don't know if you can still consider it to be Volcarona's signature move, as Iron Moth is Volcarona, but from the future. Its counterpart in Scarlet is Slither Wing, which is also based off Volcarona, but it is a Bug/Fighting-type that focuses on Physical Attacks.
The rocky area is where you can find Sandy Shocks or Iron Thorns, and as this is Violet, I will go over Iron Thorns, it is a Rock/Electric-type that looks like a mechanized Tyranitar, it has good Attack and Defense, and it does get some good moves like Rock Slide, Wild Charge, and Earthquake, making it a solid Pokémon in battle, while Sandy Shocks is an Electric/Ground-type based on Magneton which has good Special Attack and access to Discharge and Earth Power.
There is the Secret Cave, this is where you can find Roaring Moon or Iron Valiant, and for stats, Roaring Moon has high Attack and Speed, and it resembles Mega Salamence, while Iron Valiant is a Mixed Attacker with good Speed, and it's based on both Gallade and Gardevoir, and being the first Fairy/Fighting-type Pokémon in the series. It can learn Spirit Break at Level 91, which was formerly the signature move of Grimmsnarl, and it has wide access to a variety of moves, like Leaf Blade, Psycho Cut, Aura Sphere, Thunderbolt, and many other moves.
When you get to the deepest parts of Area Zero, this is where the second Koraidon or Miraidon is found. I have recorded the video where I capture Koraidon, that will go up after this video has gone up, and this video is about Miraidon, so I will go over it.
Miraidon is a Dragon/Electric-type Pokémon, and its Ability is Hadron Engine, which summons Electric Terrain, and it boosts Miraidon's Special Attack stat by 33%, and its moves are Power Gem, Electro Drift, Charge, and Hyper Beam, and while it has a low catch rate, Miraidon is already registered in your Pokédex, and Repeat Balls have an easier time catching it.
For stats, Miraidon has high Special Attack and Speed, and this one comes with a Modest Nature, although you can use a Mint to change its Nature to Timid if you want to be faster, but I find Modest to be better for Tera Raid Battles, that way Miraidon can get in some extra power. For level up moves, it can get Parabolic Charge, Dragon Pulse, Metal Sound, and Discharge, and for moves it learns, it gets Thunder at Level 84, and Overheat at Level 91. In Tera Raids, Miraidon can make use of Metal Sound and Parabolic Charge, and it pairs well with future Paradox Pokémon because the Electric Terrain activates Quark Drive.
Miraidon learns a wide variety of TMs, it can get Confuse Ray, Charge Beam, Snarl, Volt Switch, U-turn, Reflect, Light Screen, Electro Ball, Dazzling Gleam, Taunt, Flash Cannon, Eerie Impulse, Thunderbolt, Calm Mind, Solar Beam, Draco Meteor, and Tera Blast for battle. With the Electric Terrain powering up Miraidon's Electro Drift, it can deal some massive damage, and it has an Electric Tera Type to further power up its Electric-type moves, its main moves are Electro Drift and either Dragon Pulse or Draco Meteor, while Flash Cannon helps against Fairy-type Pokémon, Overheat to take out Steel-type Pokémon, or Volt Switch to allow it to switch out of battle, and with a Modest Nature and 31 IVs in Attack, Special Attack, and Speed, Miraidon is set to battle.







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