Post Kickstarter DaemonClaw Update No.4

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Published on ● Video Link: https://www.youtube.com/watch?v=Z5gHxQNzzdk



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TL;DW,

On the modern version/game-design side of things we're working on the final sub-boss design and behavior and the level 4 boss design and behavior working in game. We're targeting getting the entire game (in the rough) designed and working (still with many bugs and imperfections to be polished later) implemented in the modern version. This will allow us to start to make all the final art for the remaining elements of the game and will allow NeoFid to copy the behaviors etc into the Megadrive version.

The full Splash-screen, main menu, and character select are now fully working on Megadrive, as are the level intermission scene, intro cinematic, and the game over screen.

We continue to play-test and refine the gameplay for Gareth (the second playable character for the Megadrive version)and will begin making the final art and animations for his sprite soon.

Corey has made the final art for the level 3 environment and has begin making the final art for the level 3 boss fight.

Neofid has begin programming level 3 (environment and basic enemies) and continue to work on the level 2 boss and have started coding the level 3 boss.

Corey and Mike also wrote the first draft of all pages for the manual of the game which will come with all physical versions of the game.

Mike also drafted a rough description of the 6 collectible cards which will come with all the physical versions of the game. (Kickstarter version at least)

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Tags:
megadrive
neogeo
neo geo
retro
pixel art
arcade games
16 bit
sega
genesis
Amiga
console games
retro games
bitbeam
bitbeamcannon