Post Kickstarter DaemonClaw Update No.11: Lot's of progress to report!

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TL:DW

- the request for testers from among our backers was a big success, and we've been getting great feedback, suggestions, and bug reports, which is greatly appreciated and helping us polish up DaemonClaw fasterthan would otherwise be possible.

- great progress continues on all aspects of DaemonClaw including finishing the final level and final boss fight for the Megadrive version of DaemonClaw.

- Allister Brimble has finished the last remaining song for the sound-track (the final boss fight music)

- Allister Brimble will also be making an Enhanced version of the SoundTrack for use in the modern and Neo Geo versions of DaemonClaw

- we're late for development on the Megadrive version, but not super late and of course our top priority is quality and fun factor over rushing it out.

For the Neo Geo and PC versions of DaemonClaw:

- progress continues on PC version development

- the second playable characters for both the Neo Geo and PC versions have been decided, so we know who they are, how they fit in the word's canon, what their character sprites look like, and what their unique and core gameplay mechanics will be.

- In other news Metro Siege is back in fairly rapid production mode because the programmer now has the availible time to work on it regularly and he's making fantastic progress!

You can find the DaemonClaw Kickstarter FAQ page here: https://www.kickstarter.com/projects/neofid-studios/daemonclaw/faqs

- Thanks as always everyone for your support!

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You can also visit https://bitbeamcannon.com to keep track of DaemonClaw and our other projects, as well as to connect with all of our social media accounts.




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Tags:
BitBeamCannon
DaemonClaw
metro siege
retro
megadrive
genesis
neo geo
pixel art
video games
arcade games
capcom
castlevania