Post Kickstarter DaemonClaw Update No.5

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Published on ● Video Link: https://www.youtube.com/watch?v=Vf1Yh_sObQA



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TL;DW,

On the modern version/game-design side of things we're now working on the final boss behavior!. We're very close now to getting the entire game (in the rough) designed and working (still with many bugs and imperfections to be polished later) implemented in the modern version.

Corey has finished all basic enemy and sub boss sprite art for levels 3 and 4, and a large amount of the art and animation work for the level 3 boss is well underway.

Gareth's gameplay design is now finalized and Mike got the Gareth sprite animations to about 70 percent cleaned up.

Neofid has finished programming all the required level 2 boss behaviors and we've already tested and gave feedback for the first big round of refining the gameplay for it.

Also, tag team mode is now working on the Megadrive and we'll also be testing and refining that as much as possible throughout the rest of development. (along with everything else)

For a limited time, until February 12th 2024 you can try the DaemonClaw demo on Steam! We'd love for you to give it a try and provide feedback. Just be sure to watch the training video my selecting "training" in the main menu before playing. https://store.steampowered.com/app/1117920/DaemonClaw_Origins_of_Nnar/

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