Post Kickstarter DaemonClaw Update 12: DaemonClaw Progress and Play Metro Siege In Your Browser!
TL:DW
- There's an update to the Steam play-test Megadrive version for those backers who volunteered to be testers, which now includes level 2 and the level 2 boss fight!
- Corey and Mike played through the full (the final level and final boss fight are only partially implimented) Megadrive version while recording, meticulously noting lots of tweaks and polish that should be done before the game is ready to ship. It was a very fruitful review session.
- Neofid made great progress on working through lots of the previous "tickets" we made for things they needed to do to improve aspects of the gameplay.
- Mike continues to work on debugging and polishing the final level of the PC version of DaemonClaw
- Corey made additional art for the final level and the level 3 boss fight and he also finished all the pages for the printed manual for Megadrive, and he'll now be moving on to the manual cover and the actual box design.
- we're late for development on the Megadrive version, but not super late and of course our top priority is quality and fun factor over rushing it out.
- In other news you can now play the demo of BitBeamCannon's other game project, Metro Siege (created in cooperation with Enable Software and PixelGlass Studio) simply by visiting metrosiege.com/play
BUT be sure to also visit metrosiege.com/moves first to learn the moves!
The most important thing to know is that in order to grab objects you have to hold the attack button and then tap down while standing over the object.
Similarly, to attempt to grab an enemy (when playing as Alex) you hold attack and tap forward.
Here's the Let's Play of Streets of Rage 3 we'd recorded, skipped to the accidental grabbing issue I mentioned in this video: • Let's Play Streets of Rage 3: Corey a...
You can find the DaemonClaw Kickstarter FAQ page here: https://www.kickstarter.com/projects/...
- Thanks as always everyone for your support!
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