Prevent The Fall AKA Waggle to Win - VR Gameplay HTC Vive
The idea was great but the execution was pretty poor. The game just lacked quality. The concept was great. The music was good. The rest of the game fell flat on its face.
I didn't mention the startup issues in the video but attempting to launch the game from the Steam Desktop app results in a pop up that appears only in the HMD. You get no indication on your desktop that anything has happened. You get a notice that the game natively supports VR but you're launching it as a flat game. I haven't had this issue with any other titles. Most are smart enough to launch into VR if Steam VR is up and running. I do this so I can set up OBS to record before putting on the HMD. It's much easier than putting everything on then trying to spin up OBS and point it at the appropriate window.
Once in game, the text is very difficult to read. Even while reviewing the footage on a flat screen the text is blurry and painful to look at. That's not to mention the inventory system that's placed barely in view. I wish that the screens hadn't been tied to the HMD and had appeared as static objects in the world that I could lean into or look around.
On the gameplay itself, the models and animations were pretty bad but I was going to try and overlook them because they seemed to actually want to make the AI smart enough to flank you and attack from behind instead of stand there and trade blows. This with an equipment/ability system that looked pretty interesting had my hopes up that the gameplay would make up for the lack of eye candy.
Sadly I was wrong. The game never explains the ability system and I wasn't smart enough to figure it out on my own. The biggest nail in the coffin was the fact that you can Waggle to Win even against things much higher level than you. I was fighting lvl 6 mobs as a lvl 1 in a game where 20 is the max level and winning due to waggling. The world also felt very dead due to the fact that I couldn't interact with it. The sculls and bones littering the floor seemed like they were begging to be picked up and thrown at something but they were super glued in place...
Let's not talk about the graphical glitch in the very first dungeon. The games got enough issues to deal with.
Ultimately it just felt like there was no care taken with this game whatsoever. No pride, no passion, no effort. It felt like it was slapped together and pushed out the door.
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Steam Link: http://store.steampowered.com/app/595090/
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