PROJECT BRUTALITY 3.0 - Descent into Darkness of DOOM
PROJECT BRUTALITY 3.0 together with Descent into Darkness by Skitplade Miles, Man And A Half difficulty level, Chaotic Random spawn preset with a nice appearance of the upgraded Ripper Chaingun! Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). The track at the beginning is of course a cover of Duke Nukem 3Ds Grabbag, you could hear the exact same track while playing Duke Nukem Forever 2013 in the level called 'Born To Be Wild', that one where you travel by a motorcycle. Welcome to the Descent Into Darkness mappack, this one contains 4+1 maps that player has to complete (1 of them is a secret really short level that is a complementary to the third map), levels vary a lot in terms of difficulty in my opinion. Mappack has strong Quake vibes because of the textures (wood, metal, lava and water almost everywhere) and the setting with a lot of small caves to explore, ambushes behind fake walls and well this mappack takes place in a castle itself. First map in my opinion is the most difficult one because we of course have to build up our arsenal so we start from scratch, there are some great weapons at level 1 for you to find though, but it's really great for you to get ALL 7 Secrets. Another thing that you have to watch out during whole playthrough are literally INVISIBLE monsters that cannot be seen unless they attack, a pretty nasty feature that begins since start and these annoying invisible shotgunners too. Maps have a really nasty claustrophobic feeling as a lot of them do not have so much space player to run around, it's quite easy to get blocked by multiple monsters, especially by Pinkies - hell, you might even find an invisible Mancubus in one place. It's important for you to get as many secrets as possible, most of them are not really that hard to find (especially with dynamic lighting turned on because you might find some glow behind fake walls) and goodies are needed a lot, Megasphere included. First two maps are quite short and might take you between six to eight minutes to complete them, the longest is the third one with over 200 monsters to be found, take a look that the initial number is pretty low but they are spawned while playing. s a last thing keep an eye on the hazards because in some places you will have to dive in lava, this mappack pretty much demands jumping and crouching because some places require them for a progress.
00:00 - MAP01 The Mourning Palace
06:45 - MAP02 Tarpits
12:45 - MAP03 Blashyrkh
25:35 - MAP04 Castle Valkihar
My Discord - https://discord.gg/XPtgcUAJjt
PROJECT BRUTALITY 3.0 DISCORD - https://discord.gg/2hJxXPc
Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project_Brutality
Descent Into Darkness - https://forum.zdoom.org/viewtopic.php?f=42&t=52992
Addons - https://brutalrepository.pl/
Mike Norvak - https://soundcloud.com/noise-boulder-records/tracks
Duke Nukem Manhattan Project PorkChopper Remix by GameJade - https://www.youtube.com/watch?v=Rx7ORokzlNc
Grabbag Remix by CursedLemon - https://www.youtube.com/watch?v=HWDVpyMB_EU
Particles Fire Enhancer - https://forum.zdoom.org/viewtopic.php?t=28547
ReShade - https://reshade.me/
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