Project Outback: Animating Aiko Using Blocking and Video Reference | Camilo Gonzalez | KineFEST 2025

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Learn how to transition from Maya's rigging and animation tools to Houdini. Take a project from the initial idea to the final polish. Along the way, learn how to keep it simple, using basic KineFX powered by the APEX rigging and animation tools.

Camilo Guaman Gonzalez is a character animator in Feature film, with credits in projects like: Ugly Dolls, SCOOB, Back to the Outback, Thelma the Unicorn, Angry Birds 3 (currently working on) Episodic: Star Wars Visions volume 2 "the Sith" also video games: Fortnite emotes and VFX films like: La Belle et la Bête, Paddington 2, Mowgli and the kid Who will be King.

00:00:05 - From Graphic Design to Animation
00:00:18 - Discovering Animation and the Journey to Vancouver Film School
00:00:35 - First Steps in CG and Character Animation
00:00:54 - Moving to Canada and First Studio Experience
00:01:47 - Learning Houdini: Saying "Yes" to New Opportunities
00:02:52 - Keeping Animation Basic: The Core Principles
00:03:55 - Working with Houdini for "Outback" Project
00:04:49 - Animating with Video Reference in Houdini
00:07:55 - Blocking, Splining, and Polish in Houdini
00:09:43 - Final Thoughts on Animating in Houdini

#KineFEST #KineFX #Houdini #Animation #Rigging #VFX




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