Create a Realistic Biped Rig in Houdini's KineFX | Bogdan Lazar | KineFEST 2025

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Published on ● Video Link: https://www.youtube.com/watch?v=pMzVOcr8X4A



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Discover how Houdini’s forgiving, procedural approach enables corrections at every stage of the rig build—even after animation has begun. Using Houdini’s KineFX system with Apex Logic, you’ll explore practical techniques for biped rigging, covering topics such as rig design, IK/FX solutions, spine rigging, and facial rigging. Embrace the flexibility to iterate and perfect your rigs throughout your creative process.

Bogdan Lazar has over 20 years in the film and games industry and has mastered character design and rigging using classic software like Alias Wavefront, LightWave, and Maya. Discovering Houdini revolutionized his workflow, and he has never looked back.

00:00:00 - Introduction
00:01:00 - Character Reel
00:03:47 - Short Film Trailer
00:06:46 - Houdini: A Personal Perspective
00:13:54 - Maya vs. Houdini for Rigging
00:24:54 - Understanding FBX Files
00:30:30 - Working with FBX in Houdini
00:54:39 - The Rigger's Perspective

#KineFEST #KineFX #Houdini #Animation #Rigging #VFX




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