[PS4] MACROSS -Shooting Insight- Story Mode Full Game, No Damage (Very Hard Mode) - Hayate Immelman

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This video is sponsored by... this game!
Many thanks to ‪@REDARTGAMES‬ for sponsoring this.
If you want to buy the game you can find it at these following places: https://bit.ly/m/MacrossShootingInsightRAG

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Multi-Dimensional Shooting Game MACROSS Shooting Insight is the latest MOSS game, and also the first ever Macross game to ever get an official English release outside of Japan.
Made by Kaminari Games, a subsidiary of MOSS known for making games like Raiden V, Caladrius Blaze and the Dragon Maid game.
So this is basically the Raiden guys making a Macross game. The modern Raiden DNA is still very much present here but has been adopted to incorporate more Macross elements.

Those elements being the variable fighters and fighting styles that the series is known for.
The ships are capable of transforming from aircrafts into humanoid robots, and the game has a lot of different gameplay modes to reflect this.
You have vertical sections, horizontal sections, Space Harrier-like sections and free-roam sections with combinations of twinstick gameplay or not.
You can aim and lock onto enemies with the right stick to shoot homing missiles, and you also have an i-frame dodge that's required at certain points.

All the ships in this game play quite differently, with many different stats and weapons.
I found Hayate to be by far the best. A lot of the ships struggle because they only shoot forwards in ship mode, but Hayate can angle his shot which is extremely useful. His shot is also the most powerful, especially at pointblank.
The other big thing he has is speed. You really want speed in this game because the screen is so large, bullets are so fast and you want to keep collecting items.
The big downside is that he has by far the least amount of HP. He can only take 4 hits before it's game over, which makes him basically the glass-canon build.

This game has a bunch of unusual mechanics.
One of these being that your shot power is constantly draining over time, and you need to constantly pick up items to keep raising it. Your shot is incredibly weak at first but once you start building it up you'll notice that the later shot levels are insanely powerful, as they can shred bosses in seconds.
Trying to raise your shot level and making sure it stays high is one of the things you have to juggle here. Speedkilling is also important to not lose too much power.
You can also get various buffs from the songstresses. You can speed up when these happen by destroying jammer devices.

One other remarkable thing is that this game is CRAZY hard.
Enemies are relentless, bullets are very fast, hits are few, and the game is very long. Bombs don't give you i-frames either and there is a bit of delay before bullets get cancelled. They are also not afraid to force out-there maneuvers on you with all the various shot modes like dodging at the top of the screen.
Once your healthbar drains it's game over and you only get a little bit of health back at the end of stages. Even Normal mode is already easily arcade difficulty.
The game was so hard in fact, that the devs actually had to put in a separate auto-heal option to make it playable for mortals. Using that option disqualifies you from the leaderboards though, and is obviously not the intended way they meant for this to be played.

Initial first impressions of this can be rough.
If you don't play the game in the way you're supposed to, you'll be stuck at no power and the game becomes pretty miserable and unfun. On top of the game being absolutely brutal and unforgiving, with enemies that will completely destroy you if you don't come prepared with strategies.
Visibility can be rough as well, and it takes quite a while to learn and get a feel for all the mechanics and patterns, but once you do the game becomes pretty satisfying and fun.
All of this is admittedly a big hurdle for most people to overcome, but I can respect that they stuck to their vision. The game is unapologetically itself.

The main scoring loop is basically as follows:
Only missile kills raise the multiplier, so use missiles to get to the max of x10 asap.
Start using shot to kill as many enemies as possible.
Destroy an enemy with a missile every now and then to not break the multiplier chain.
The multiplier freezes at bosses so you don't have to worry about chaining there.
Optimize with missile kills over shot kills as that gives more score.
For score the game kinda heavily favors ships that have stronger missiles.

Also yeah this game has online leaderboards and downloadable replays, it's pretty sick.
Don't see that too often anymore nowadays.

00:00 - Intro
06:26 - Area A
11:27 - Area E
16:43 - Area C
22:47 - Area F
28:04 - Area D
33:56 - Area B
39:12 - Area H
45:00 - Area G
51:44 - Area J
57:45 - Area K
01:05:55 - Ending & Credits

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