Touhou 東方聖戦影 ~ Forlorn Souls of Wicked Past (Demo) - Lunatic No-Bomb 1CC

Channel:
Subscribers:
30,300
Published on ● Video Link: https://www.youtube.com/watch?v=EzL5JAAf2Tw



Duration: 0:00
12,440 views
430


Crazed new western fangame dropped out of nowhere and just steamrolled everyone, with production values that makes even the Chinese fangames blush.

I can easily say this is already one of the best fangames.
It's one of those rare occurrences where everything just kinda lines up.
Graphics and presentation are out of this world, the music is a banger, it has tons of QOL and the gameplay is fantastic.
Stages are super varied, the system and presentation is pure dopamine and the bosses feel like a rollercoaster, the pace is just crazy.
It's just blowing everything out of the water that's currently on the market and it's only a demo.

What's also really innovative here is how bosses are synced to the music.
Like on Miko's 5th spell to sync the glowy explosion with the first musical climax, there's a cumulative countdown across the first 2 nons and 3 spells, and any needed filler time is fed or removed from the 4th spell timeout and buffing the 2nd non.
I've never seen anything done like this before and it's really interesting. The way IKUSAAAAAAAN! implemented it was by making everything a timeout, but that was not a perfect solution.
This does lead to strategic stalling at times, like what I do on Miko's opener to make the survival shorter and easier.

The system is lining up 5 tokens of the same color.
We have the familiar red, green and blue colors that give the usual rewards, with rare rainbow tokens that give all three, these also being rewards for capturing spellcards and timing kills on spellcards and nonspells.
Collecting tokens gives a small cancel and some i-frames, and collecting five of a kind gives a big cancel and 2 full seconds of i-frames, all of which can be used to chain multiple tokens together.
Getting a certain amount of these in a stage unlocks a Last Spell.

Most medium and big enemies shoot revenge bullets but you can seal them by pointblanking.
Also running into bosses makes them push you back lol.
You get some i-frames from doing that so I wonder if you can abuse that for some silly strats.

The system is kinda a combination of multiple things from different games.
We have the revenge bullets unless killed in a specific way from Elegant Impermanence of Sakura, we have the tokens that give bullet cancels from Blue Devil in the Belvedere Extra and we have the item i-frames from Phantasmagoria Trues.

The Lunatic in this is BRUTALLY difficult.
It took like everything to beat these first three stages lmao, it's like playing a Cave Ultra mode.
Very rewarding to learn though, and it's a kind of difficulty that with enough practice and skill you can overcome. There is only one pattern I'd say that is more luck than skill.
From what I understand they're going to rebrand the current lunatic and adjust easy-lunatic to fit more common expectations. So this will probably be the full-game's 'Overdrive' difficulty.

For negatives the shottypes are not balanced very well at the moment.
Reimu is by far the best even though she's kinda weak, Marisa has a huge hitbox and not enough extra benefit and Ichirin's focus speed is too slow to be useable.
The game is also a bit long. The full game is slated to be 45 minutes to an hour long and I feel like it could probably be trimmed in places. I'd say trim the fat but it's mostly all good stuff! Though for Miko you can easily trim 30 seconds of the fight by just removing that terrible Eighth Desire timeout.

Oh yeah did I mention this is made in Danmakufu??????
I almost didn't even notice, so besides everything else this is also a technical marvel somehow.

Get the game here:
https://store.steampowered.com/app/3138090/__Forlorn_Souls_of_Wicked_Past/

00:00 - Intro
00:21 - Stage 1 - Flood Strikes Hakurei Shrine
05:30 - Stage 2 - Brilliant Sun Shines on Senkai
11:01 - Stage 3 - Rupture of the Mausoleum
18:34 - Credits

--------------------------------------------
Twitter: https://twitter.com/JaimersSTG
Twitch: https://www.twitch.tv/jaimersstg




Other Videos By Jaimers


2025-02-12Touhou 東方幕華祭 永夜篇 ~ Fantastic Danmaku Festival Part III (Demo) - Perfect Lunatic 1CC (LNNN) - Marisa
2025-02-11[PS4] MACROSS -Shooting Insight- Story Mode Full Game, No Damage (Very Hard Mode) - Hayate Immelman
2025-01-22Touhou 東方资志疏 ~ Immortal Immanuel. - Perfect Extra Clear (No-Hit, No-Miss, No-Bomb, No-Hyper)
2025-01-21Touhou 東方资志疏 ~ Immortal Immanuel. - Lunatic 1CC (No-Miss, No-Bomb, No-Hyper)
2025-01-04Cho Ren Sha 68K ver1.10 - Normal Mode - 2-ALL No-Miss Clear - 24,096,033 Pts (55.45 FPS)
2024-12-24GAR-TYPE - Monday Mode Clear + Secret Ending (No-Hit)
2024-12-21Cave Story - Boost Mania Ex - Shmup Stage (No-Hit)
2024-12-06[PS2] Dodonpachi Daioujou Death Label - 2-3 Final Capture x5
2024-11-17[AC] Strikers 1945 III/ 1999 - No-Miss 2-ALL Clear - 3,223,100 Pts (X-36)
2024-10-31[Nokia] Deathsmiles Gaiden: Lost Days - All Gold Medals (No-Hit)
2024-10-03Touhou 東方聖戦影 ~ Forlorn Souls of Wicked Past (Demo) - Lunatic No-Bomb 1CC
2024-09-28Touhou KARASU MELTDOWN! (v2.01) - 2,513,720,931 Pts
2024-09-25UFO 50 - Caramel Caramel - True End No-Death Clear - 186,715 Pts
2024-09-20UFO 50 - Star Waspir - No-Death Clear - 2,667,510 Pts (x97 Combo)
2024-09-17[Nokia] Touhou 東方神魔談 ~ The Ancient Square - Extra Mode Clear (No-Miss)
2024-09-14[Nokia] Touhou 東方神魔談 ~ The Ancient Square - Hard Mode 1CC (No-Miss)
2024-09-09Touhou 氷精武勇録 ~ Record of Ice Fairy War - Mission 3 No-Bomb Clear
2024-09-08Rainchaser (Demo) - No-Miss Clear - S Rank - 439,279 Pts.
2024-08-18CYGNI: All Guns Blazing - Arcade Mode (Hard) - 2 Loops Clear - 6,544,465 Pts.
2024-07-13Torte Le Magic - Normal Mode Perfect Clear (NMNB) (SC-88 OST)
2024-06-22Devil Blade Reboot (v1.0.6) - Hard Mode ALL Clear (1CC) - 40,278,750 Pts