PS5 vs Xbox Series X After Launch Week! (Preloaded Podcast)

PS5 vs Xbox Series X After Launch Week! (Preloaded Podcast)

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Jackson and Josh give their full impressions of both the PS5 and the Xbox Series X. Plus, they share thoughts on Demon's Souls, Call of Duty: Black Ops Cold War, Spider-Man Miles Morales, Bugsnax, and more. Oh, and there's some news, too.

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Timestamps:
0:00 Intro
1:48 Rage quitting games
4:05 Out this week
5:03 Review roundup
8:39 Cyberpunk 2077 gameplay
14:12 Capcom leak and Resident Evil Village news
17:21 The Game Awards nominations revealed
22:19 Quick hits
24:35 PS5 and Xbox Series X Extended Impressions
36:43 Next-gen games impressions
49:12 Backwards compatibility on next-gen
55:52 Mail bag - email us at preloadedpodcast@gmail.com
58:56 Outro

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PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020 in North America, Australia, New Zealand, Japan, Singapore, and South Korea, and November 19, 2020 in the rest of the world.

The platform launched in two variants: a base model with an Ultra HD Blu-ray-compatible optical disc drive, and a Digital Edition lacking this drive, serving as a lower-cost variant for consumers who prefer to buy games through digital download.

The PlayStation 5's main features include a solid-state drive customized for high-speed data streaming to enable significant improvements in storage performance, an AMD GPU capable of 4K resolution display at up to 120 frames per second, hardware-accelerated ray tracing for realistic lighting and reflections, the Tempest Engine allowing for 3D audio effects, and backward compatibility with most PlayStation 4 and PlayStation VR games.

The lead architect of the PlayStation console line, Mark Cerny, implemented a two-year feedback cycle after the launch of the PlayStation 4. That is, he regularly visited Sony's first-party developers at two-year intervals to find out what concerns they had with shortcomings in Sony's current hardware and how such hardware could be improved in console refreshes or for the next generation. This feedback was fed into the priorities for the console development team. In the cycle leading into the development of the PlayStation 5, a key issue was the length of loading times for games, a factor that was related to how much data was stored for the game level that was being loaded into the game, where that data was physically located on the hard disk drive platters, and how much repetition there was in data in order to reduce load times (which also increased storage requirements). An essential feature for the PlayStation 5 was to find ways to reduce loading times, particularly in games that stream (i.e., dynamically load) new game areas as the player moves through the game world.[2]

Cerny first publicly described the new console in an interview with Wired magazine in April 2019.[3] In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[4] In a second Wired magazine interview in October 2019, Sony said it intended to ship its next-generation console worldwide by the end of 2020.[5] The current hardware specifications were revealed in October 2019.[6][7] At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.[8] Full specifications were given in an online presentation by Cerny and published by Sony and Digital Foundry on March 18, 2020.[9][10][11] Digital Foundry spoke with Cerny in detail and published a "deep dive" on April 2.[12]

A major game library showcase had been planned for June 4, 2020, but was postponed until June 11 due to the George Floyd protests. This presentation was also the premiere of the console's external hardware design.[13][14][15][16]







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