Publishing and Distribution: What are Your Options? | GREGORY, GRIL, NATSUUME, MARCHAL

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Download Slides: http://gamesauce.org/news/2014/05/26/yan-marchal-and-embracing-change-casual-connect-video/
Interview with Chris Natsuume: http://gamesauce.org/news/2014/05/21/christopher-natsuume-on-boomzap-and-creating-success-casual-connect-video/
Interview with Juan Gril: http://gamesauce.org/news/2014/05/21/juan-gril-on-the-advantages-and-challenges-of-self-publishing-casual-connect-video/
Interview with Ian Gregory: http://gamesauce.org/news/2014/05/21/ian-gregory-moving-from-advertising-to-game-design-casual-connect-video/


Delivered at Casual Connect Asia, May 2014

You're investing countless efforts into making a great game, now how do you go about bringing it to the market and making a living from it? Which platforms and channels should you focus on? Should you publish the game by yourself or partner with a publisher? How do you spread the word about your game? If you self-publish, how do you attract and retain users? If you go with a publisher, how do you find the right one, and what are the pitfalls? In this session, veteran indie studio managers who have all taken very different routes to the market will share their experience and their thoughts on the business side of game development.




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Tags:
Ian Gregory
Juan Gril
Chris Natsuume
Yan Marchal
Sanuk Games (Organization)
Boomzap
Joju Games
Witching Hour Studios
Video Game Publishing (Industry)
Video Game Distribution