Punching Barons - Episode 71 - MAZE1

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Published on ● Video Link: https://www.youtube.com/watch?v=UIoeoOR8L9U



Doom
Game:
Doom (1993)
Duration: 23:23
15 views
0


Download Link - https://www.doomworld.com/idgames/levels/doom/a-c/amazed

4/19/1994
Jeff Cochran
Editor: DEU 5.0 / BSP 1.0
Doom Version: 1.2

A level that pretty much is designed to be a test level, it feels pretty generic and overall is yet another uninteresting level. A big part of the problem is that not much is offered here, we get a few rooms that feel pretty barren and only have a few weak opponents in easy to kill situations. This means that the level doesn't offer much gameplay-wise to be that interesting.

We do get to see some visual gimmicks that are interesting due to their noticeable lack elsewhere. Curved corridors that look like E2M6 exist here, while we also get some ledges overlooking a room and some other minor things. Nothing that will win any awards, but stuff that we haven't really seen lately.

The biggest problems here are that we get a mean pushwall in one of the first rooms of the map, though luckily it is of the thin-wall type that is easily detected with the Automap. Slowly but surely, the Automap is becoming more and more useful in making it through these levels, which at least is an acceptable thing.

What isn't so acceptable is the fact that 100 percent completion is impossible to get. We have two random Armor Bonuses that are thrown on a raised balcony around the slime room near the end. We also have some monsters up there that never become alert to us, but at least those are killable when you actually realize they are up there. There is no way up to that ledge, no teleporters exist in the map, nor is there an interconnected pathway leading there. It seems he just threw some things up there for decoration, which is never really a good idea when it is a part of our counter at the end of each level.

Overall, this is yet another generic level with a few flaws that are a pain, but not really that frustrating. This is just one of those "I played around with DEU and made this" levels that will completely get lost due to sacrificing playability for the author's ability to say he made a level. Then we wonder why we are oversaturated on levels, because everyone wants to make stuff but don't really put effort into making it an actual playable thing.







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Doom



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