Q2VKPT: A Glimpse into the Future of Graphics Rendering with RTX

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Battlefield V
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Description:

Rasterisation has been the standard for real time rendering of 3D scenes for a very long time. The technology behind making a game look realistic with rasterisation methods, has advanced drastically and even became an inexpensive way to render a scene in real time. This method is not entirely without issues though. With rasterisation a lot of work goes into designing lights and shadows to look good in any given level and lets not forget that a lot of time is spent in baking maps for a project of any size.

The two methods that could be used to make workflow easier on the developer and to achieve more realistic lighting conditions in a game, would be to use raytraced lights or even real time raytraced rendering. The only problem about that is that raytracing is a very taxing process and normally only manages to reproduced very noisy results.

The new RTX graphics cards by NVIDIA change this. Now it is possible to play raytraced videogames in relatively playable framerates with rather good looking results! While the two triple A titles that utilize raytracing use the technology for reflections or global illumination, the Quake 2 modification which was based on the Vulkan renderer, Q2VKPT, renders geometry, lights, shadows, reflections and transparencies using a pathtracing method. What the possibilities are for such a new method of real time rendering, is a bit vague at the moment. The few early adopters of the technology we see, managed to achieve an amazing picture quality in their games by combining rasterisation and raytracing and maybe more games will follow the raytracing craze. Do you own an RTX graphics card? What do you think about the current state of raytracing? Revolutionary, or a waste of money... that's for you to decide!

Big thanks to Christoph Schied for creating and sharing Q2VKPT with everyone of us!

Q2VKPT - http://brechpunkt.de/q2vkpt/
Torrent for Video Download - !!NOT AVAILABLE YET!!
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MUSIC USED:

Ulrich Schnauss - A Million Miles Away
https://www.youtube.com/watch?v=FNMF2cYszOs

Gran Turismo 4 Soundtrack - Arcade Mode
https://www.youtube.com/watch?v=hUy0uLsZv6E

Jak and Daxter Soundtrack - Volcanic
https://www.youtube.com/watch?v=lZg0CTifQ-4

Unreal Tournament Soundtrack - Skyward Fire
https://www.youtube.com/watch?v=iznoMeB4GYE

Hayal - Hitman Codename 47 Theme Remake
https://www.youtube.com/watch?v=bYR50H1WYIE


VIDEOS USED:

Quake 2 Gameplay - Recorded by myself

Max Payne 3 Gameplay - Recorded by myself

Serious Sam Gameplay - Recorded by myself

Blender Footage - Recorded by myself

NVIDIA Human Head Demo 1 - https://www.youtube.com/watch?v=Fn0CtfJOxg8

NVIDIA Human Head Demo 2 - https://www.youtube.com/watch?v=zKr4W_IVRT0

Star Wars Unreal Engine 4 Demo - https://www.youtube.com/watch?v=j8NaZZa54cs

Metro Exodus RTX Showcase - https://www.youtube.com/watch?v=Ms7d-3Dprio

Battlefield V Showcase - https://www.youtube.com/watch?v=Ms7d-3Dprio

Doom 3 Trailer - https://www.youtube.com/watch?v=j8NaZZa54cs

Killer7 Remaster Trailer - https://www.youtube.com/watch?v=j8NaZZa54cs

Real Time Non Euclidean Demo 1 - https://www.youtube.com/watch?v=Ms7d-3Dprio

Real Time Non Euclidean Demo 2 - https://www.youtube.com/watch?v=Ms7d-3Dprio

GeForce RTX Graphics Reinvented - https://www.youtube.com/watch?v=Ms7d-3Dprio

Agent 327 - https://www.youtube.com/watch?v=Ms7d-3Dprio

Vectorgraphics have all been created by myself.


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Raytracing
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Rendering
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Quake 2
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Battlefield V
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