Quake 2: Ground Zero - Episode 1

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Published on ● Video Link: https://www.youtube.com/watch?v=Ze98zkEDZwQ



Quake II
Game:
Quake II (1997)
Category:
Show
Duration: 36:15
7 views
1


Hello again.

Enemy count of the unit: 239

Music:
Speed Up: Damjan Mravunac - Serious Sam 2: Road To Ursul Fight
Lower Mines Post-Objective: Aubrey Hodges - Forboding Echoes
Thaelite Mines Post-Objective: Aubrey Hodges - The Eerie Lull

Credits:
Damjan Mravunac and Aubrey Hodges - for music I put in for this episode
Killer Q - his guide, once again, helped me to refresh my memory and find what I didn't find back when I played this expansion pack (it was a very, VERY long time ago)

While I was sitting, thinking about XCOM 2 The Second Encounter and TFTD's Ep.25 Extended Cut, along with XCOM Extended Dossiers, which I constantly tease lately in my video descriptions, I understood that I'm kinda overwhelmed by my outside activity.
And that I'm not in the mood to start uploading XCOM 2 TSE anyway for now, even with me finishing my batshit crazy dialogue for the first episode - too bored by CONSTANT stream of tedious lectures which sucks out even cringy creativity out, leaving only hollow husk of emptiness behind.

With Sonic 4 finally being done I wanted to have a short LP without doing any insane plots, XCOM screenshots and RPG dialogues. Then I looked at Quake 2 once again - I did promise that Ground Zero will ariive some day. Well, today is that day.

So, it is another of my classic-style LPs - just pure gameplay, with some Speed Ups and occasional MOD Warfare-style text commentary.

Here are the rules:
- Still playing on Hard+/Nightmare
- Still hunting for 100% secrets
- Ground Zero is considerably harder than both previous Quake 2 properties I've shown to you (Quake 2 and RTX version being the same), so if I die, I can restart at the beginning of the level; I'll cut the footage to produce better-quality stuff though, but I'll write down amount of off-screen deaths I had
- I'm counting all enemies in the game; turrets will be counted separately if they are present
- I'm using N64 music if the level in question has its objectives done but it's far from being over in order to fill in for the silence

So this is said, let's finally start doing Quake 2 once more.

PS: for some outrageous reason that's unknown to me, Ground Zero's Shadowplay footage isn't pure 60 FPS - it's more like 50-to-60 FPS. But it's stable enough, I think, for the entire episode's duration. So I'll let it stay that way.
PSS: I've heard about tricks you can do in order to make expansion packs RTX-worthy, but I suffer through this expansion and I don't think I'll want to record it again







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Quake II Statistics For Crepar

There are 559 views in 30 videos for Quake II. There's over 1 day worth of watchable video for Quake II published on his channel, roughly 11.12% of the content that Crepar has uploaded to YouTube.