Quake 2: Ground Zero - Episode 2
Hello again.
Enemy count of the unit: 382 (48 turrets)
Turret percentage on the levels: East. War. - 7,6%; Water. Storage - 7,8%; Log. Complex - 19,05%; Tac. Command - 19,23%
Off-screen deaths due to turrets: 3
Overall enemy count by this point: 621 (48 turrets)
Music:
Speed Up: Damjan Mravunac - Serious Sam 2: Road To Ursul Fight
Eastern Warehouse Post-Objective: Aubrey Hodges - Swarmed
Waterfront Storage Post-Objective: Aubrey Hodges - Portal to Chaos
Credits:
Damjan Mravunac and Aubrey Hodges - for music I put in in this episode
Killer Q - his guide, once again, helped me to refresh my memory and find what I didn't find back when I played this expansion pack (it was a very, VERY long time ago)
So, yeah, you can already see new count trackers - all of which are related to turrets. Usually, a turret is a decent immobile obstacle - powerful, yet big and vulnerable, or otherwise.
Ground Zero makes it so that absolutely all turret weaknesses are gone and instead they gained advantages, being everywhere plus really cheap enemy placement.
It is because of turrets I don't quite like this expansion pack, without them it would be so much better. I dare to say that Serious Sam 4 Snipers, which probably are my least favourite enemies in the entire Serious Sam series, have something in common with these turrets - that being a really annoying enemy in a middle of a large firefight which can kill you easily.
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