Quake II Remaster - N64 Map Jam Playthrough (Hard Difficulty)

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Published on ● Video Link: https://www.youtube.com/watch?v=O4e6Cgjt13c



Quake II
Game:
Quake II (1997)
Duration: 0:00
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2


A very first custom mapset (for SP) that came out for the Q2 re-release towards the end of 2023 hosted by Map-Center, with 9 new maps, a hub and a boss map (both by Shartuterie). Since it's a map jam, the quality varies from map to map, but overall, I enjoyed myself. The end stats are limited to only 8 maps, so it doesn't show everything and when the credits end, it throws you back into the Q2N64 campaign.

Download here (place in Saved Games\Nightdive Studios\Quake II\ next to the baseq2 folder):
https://www.moddb.com/games/quake-2/a...

Art Theft (Chnucki Erdbeer):
A bit too cramped in some parts, but it's alright, thankfully the mutants are smaller and have less health, but still, screw them (I saw that callback to Entryway btw).

Weapons Factory (Em3raldTig3r):
Another alright map, I could see this actually being in Q2N64, there just isn't much for it to stand out IMO.

Research Bunker (Konig):
A map that actually fully sticks to the N64 "ruleset", as it's the only map where you cannot bunnyhop or crouch. It's also a bit of a nutbuster, first arena with a quad, 10 grenades and a Chainfist. It keeps that higher difficulty until the end, where you also get to fight a nuttered Guardian from the PSX version, much like how Arachnid also isn't exactly updated with new AI. Very good overall.

Enclosure Escape (Nicco):
A big city map, you better get that Easter Egg Tank secret for the final battle. I have a bit of a softspot for city maps, so I enjoyed this one a lot.

The Meat (sixsik6):
A shorter map, but with a catch that you're being attacked from all sides. While it says "Go fast!", don't do that for the entire map, you're not on a timer or anything, you just need to be careful to not waste too much ammo, as you'll need it for the Power-Shielded enemies. Short and sweet.

Tenebrous (Hardcore_Gamer):
A map with a bit of a "first map" stigma attached to it. It's not bad, it's just average. The door in the cargo area should've been signposted better, I barely saw it until I ran back the footage. This is also the only map to not have the Q2N64 zoom-out when you beat it.

Industrial Reunion (theV):
Way too cramped, two Super Tanks, a two-phased Makron and a Black Widow Guardian you have to fight back to back? That's extremely overkill, especially in case of the BWG, because the arena is just way too small for fighting her, the glass pillars don't help that much either. This was the only map that I had to completely reset after reaching the first checkpoint with only 12 health and getting capped 13 times due to autosave also spawning in active iron maidens, having to rely on the "ceiling's too low" just to beat the Super Tank (you can do the same to Makron) also isn't good.

The Dead Zone (PalmliX):
Hoo boy, this map is an atmospheric slow-burner, I actually had to step away for a bit (which I cut out as I paused the game), because I didn't want it to devolve into a jumpscare-fest around every corner, but thankfully, that wasn't the case. It's short, but man, it leaves a hell of an impression, absolute highlight of this set.

Battlefield (Doom-Shakalaka):
It's SM64 Bob-Omb Battlefield, but Quake-ified. It's fun in the original game and it's still fun here.

00:00:00 - Starting The Mapset
00:02:14 - Art Theft
00:16:16 - Weapons Factory
00:27:42 - Research Bunker
00:45:12 - Enclosure Escape
01:15:26 - The Meat
01:22:17 - Tenebrous
01:32:24 - Industrial Reunion
01:46:17 - The Dead Zone
02:00:24 - Battlefield
02:12:35 - The Lair (Boss Map)