Quake II Remaster - Torture Jam 1 Playthrough (Hard Difficulty)

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Published on ● Video Link: https://www.youtube.com/watch?v=9OHl-yOslLk



Quake
Game:
Quake (1996)
Duration: 0:00
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1


Third Map-Center Q2 map jam with 8 new maps all centered around torture. The maps also each have a unique transition map instead of pre-rendered video files done by Konig, with the hub being made by sixsik6 (sadly I have no idea where the hub's secret is, but it is not a bonus level).

Download here (place in Saved Games\Nightdive Studios\Quake II\ next to the baseq2 folder):
https://www.moddb.com/games/quake-2/a...

Hotdog Flavored Water (Doom-Shakalaka):
Another banger map from D-S, you have to save your squadron in this Strogg facility making the namesake of this map. The disk at the chasm can be reached from the platform, but you will not be able to enter inside if you do it before getting to the third marine and letting him out.

Research Facility (iYago):
A solid smaller map.

Tartarean Verglas (Konig):
Oh man, is this map atmospheric and there's very little combat outside of the final battle (don't fight with just the blaster, it doesn't die). It also features two endings, much like Battle Over Stroggos from Prototype Jam.

Strogg Rock Café (LiveJustS):
An honest to god slaughtermap and it's good, very challenging encounters with having to take an elevator across the different floors in order to free the captives and escape.

Shambo on a Ship (SOS!) (Ziutek):
Quite an improvement over Shambo: First Blood from Sewer Jam, though the start in the vacuum of space is a bit yikes, but after that it's very solid. The area with the red keycard is the most cramped out of everything else.

Underground Bio Plant (vl2m):
"First map" stigma, but it's solid and short, not much to stand out. Kinda cute that instead of using the actual drop pod model, they were all recreated as map geometry.

R.A.W. (MVE):
Despite the obvious joke that could be made with the map's name, it's actually good. I did not expect a "puzzle" with having to push an explosive barrel to disable the forcefields. Technician stuck in the final arena behind the wreckage.

Fixbot Slaughter House (Konig):
The last thing you would expect to be a boss enemy. At least the fight is more engaging by the fact that you also need to disable spawner teleporters for a short time, otherwise you're gonna get overwhelmed by Fixbots resurrecting the enemies constantly if you don't gib.

00:00:00 - Starting The Mapset
00:03:00 - Hotdog Flavored Water
00:27:16 - Research Facility
00:36:59 - Tartarean Verglas
00:45:25 - Strogg Rock Café
01:21:30 - Shambo on a Ship (SOS!)
01:35:13 - Underground Bio Plant
01:42:47 - R.A.W.
01:53:10 - Fixbot Slaughter House (Boss Map)







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