Quake II Remaster - Boss Speedjam 1 Playthrough (Hard Difficulty)

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Published on ● Video Link: https://www.youtube.com/watch?v=mm4muH3G0pA



Quake
Game:
Quake (1996)
Duration: 0:00
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1


Third Map-Center Q2 speedmap jam, "design a boss that isn't just shooting, make them dynamic." 6 maps (+1 secret) to go through. Hub's made by Shartuterie.

Download here (place in Saved Games\Nightdive Studios\Quake II\ next to the baseq2 folder):
https://www.moddb.com/games/quake-2/a...

Tower of Stroggle (Konig):
It's a remake of E2M8 of Doom and you can't jump. Rather than having to shoot at it until it dies, you need to deal with waves of flying enemies to deal massive damage to the boss.

Everdescending Ascent (Konig):
Ascending the everdescending structure, where it feels like the scripting of the map kinda breaks in spots, like the enemies coming from the central room, even though the door should open once you reach it, same with the "secrets" in the walls. There's also the fact that whatever spawns in that central room is completely randomized at the start of the map, you can either fight Arachnid, a Guardian, multiple Brains, Iron Maidens, you never know what it will give you.

Redly Ascent (Nicco)
It's a wave-based elevator battle.

Wolfspider's Revenge (Shartuterie):
A sequel to the boss map from the N64 Jam.

Starstruck (Spike):
You have to destroy whatever is in the meteorite that has landed. The falling ground during the second phase of the map is quite a gotcha trap, I am lucky the rocket jump didn't end me.

Fall Guy (Doom-Shakalaka):
This map across the two sessions I tried to record took me 2 hours total to beat.
It's a mix of the sweeper and hexagone minigames from Fall Guys, but it's way too busy for its own good, having to deal with 4 different things at once is brain melting (the music isn't helping, it almost makes the map come off like it's meant to be a rage map or something) and in Fall Guys, even if those two types aren't mixed together, you have a zoomed out camera, so you can see other players and what's happening around you.
The secondary objective is "get 50 points", but you don't get anything if you reach that, just a yay sound effect, no powerup, no extra ammo, nothing.

Gun Game (Shartuterie):
Hope the Leniz song doesn't nuke the vid.
Normally, the gun game modes are about having to kill enemies with one gun and then it switches to a different gun for the next kill you need to get. Can't exactly do that here, so enemies instead drop weapons based on what wave and enemy type you're fighting.
And I guess Makron is into gachi as a running joke now, okay.

00:00:00 - Starting The Mapset
00:00:50 - Tower of Stroggle
00:06:46 - Everdescending Ascent
00:10:41 - Redly Ascent
00:14:55 - Wolfspider's Revenge
00:22:16 - Starstruck
00:28:58 - Fall Guy
00:32:58 - Gun Game (Secret Level)







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