RAGE Software Components for Game Development - Alexander Nussbaumer GDDG18
This talk presents key results of the European Horizon 2020 project RAGE (Realising an Applied Gaming Ecosystem). The objective of RAGE is the creation of a technology and know-how transfer to accelerate innovation and growth of applied (serious) games and game studios in Europe. This talk focuses on two main aspects of the RAGE outcomes. First, an overview of the RAGE ecosystem is presented with a focus on selected game components and resources. The ecosystem is an online storage consisting of software components for games and related metadata, background information, and documentation. These components contain features that are specifically useful for games. For example, there is a component for real-time emotion detection based on facial expression or a component that assesses competence development in educational games and personalises the game play. Game developers can easily make use of these features by integrating the respective component in their game project. The second aspect focuses on the user-centered and semi-automatic evaluation of games. A game evaluation concept is presented that is based on structured user interactions and an analytics methodology for drawing conclusions regarding the game quality. With the help of this evaluation concept a game developer gets access to critical quality information, such as user acceptance, flow experience, used and not used features of a game, and user success during the game play. The evaluation methodology is implemented as external service that can be integrated with a game and used by game developers for the analysis of their games.
Alexander Nussbaumer received a master degree in Telematics and a doctoral degree in Computer Science from Graz University of Technology. After working in industry as software developer (virtual reality and game applications), he joined the Cognitive Science Section of the Department of Psychology at the University of Graz and later he has become member of the (same) Cognitive Science Section of the Knowledge Technologies Institute and the Institute of Interactive Systems and Data Science at Graz University of Technology, Austria. In the context of these affiliations he has been participating in several EC-funded projects on game-based learning, technology-enhanced learning, cultural heritage, secure society research, and smart city research. His research focus lies on the conceptual and technical development of computer environments and solutions for cognitive psychology concepts. In particular, this includes digital virtual learning environments, advanced learning concepts, visual and interactive computer interfaces, and computer-supported evaluation of computer applications.
GameDev Days Graz 2018, 31. August - 2. September, TU Graz
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