Multicolor texturing workflow - Regina Reisinger GDDG18

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Published on ● Video Link: https://www.youtube.com/watch?v=VSr5G6U4Dlc



Duration: 10:49
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This short talk explains how to texture any number of 3D assets with just one cleverly designed and authored texture. A Multicolor texture is a small texture consisting of a number of specifically colored pixels, gradients and patterns of pixels that can then be used to achieve a variety of colorings and effects on any 3D surface. The talk explores how the technique provides an easy and time saving way to quickly generate assets in a versatile and expressive style. The suitable workflow and pipeline will be explored in regards to creating and UV layouting assets, setting up the Multicolor texture for in-engine use, and managing associated files and shaders. The talk will also show and analyze some examples of art assets textured with this method, and discuss how certain effects are achieved.

Regina Reisinger is a 3D artist working in computer games since 2013. She studied Multimediaart at the University of Applied Sciences, Salzburg where she graduated with a Master’s degree. She went on to work for Deck13 in Frankfurt as an environment artist, before returning to Austria to work for mobile games company Socialspiel. She has since worked with several other Austrian game companies on both PC and console titles as well as VR games. She is currently Lead Artist at Vienna-based company Iron Mountain Interactive.

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