Ratchet & Clank (PS4) - Autowalk glitch

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Published on ● Video Link: https://www.youtube.com/watch?v=q5GAC8ydOjw



Duration: 2:39
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this glitch is weird, both visually and mechanically.

The method:
Needs Hologuise and within a grapple point range. Walk with Hologuise active, then release the left stick and use grapple point at roughly the same time. This autowalk state is fixed by simply moving with the left stick again.

The glitch:
- Ratchet literally auto walks. He can even walk facing at an angled direction depending on the setup, as well as transitioning to walking underwater.

- Ratchet can use all weapons except Hologuise. He stays locked into his walk cycle despite able to aim freely. Using the sniper's scope pauses his movement and turns him invisible.

- Ratchet is not immune to damage, and getting hurt will break him out of this state as well. Unfortunately death collisions still apply.

- Ratchet can retain the grapple past its range, possibly infinitely far. Stopping the glitch then will result in Ratchet being dragged all the way back to the grapple point. The physics hold up though.

-- The part where Ratchet got dragged through lava and not taking damage? Needs more testing on that.

- Seems that all passive prompts work. So does vendor and ship prompts, of which the latter also fixes this state.

- In the planet Rilgar, there is no floor under the water in the beginning area. Normally while swimming in said body of water, the dive prompt would never appear and Ratchet cannot dive under. Ending the autowalk underwater causes the prompt to appear, but does nothing.

One other weird thing that I can't really demonstrate in the video is that while autowalking, melee attack and jump can be buffered up to a certain extent. When ending the glitch on the ground, Ratchet executes the queued inputs automatically.


Free for PS Plus a couple of months back, only now tried it. I was sick of it near the end, that is until I found this glitch. So... yay I guess.







Tags:
ratchet
clank
ps4
seventhDec
glitches
glitch
bugs
bug
fail
montage
autowalk
grapple
swingshot
hologuise
method
setup
how to
mechanic
tests