Real Time Path Tracing and Denoising in Quake II RTX
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Published on ● Video Link: https://www.youtube.com/watch?v=FewqoJjHR0A
In this video, NVIDIA’s Alexey Panteleev talks about implementation details, including path tracing, lighting, materials, and denoising filters. In addition, he discusses the challenges of using a physically based renderer with the assets from a game released over two decades ago.
Other Videos By NVIDIA Game Developer
Tags:
NVIDIA
Path Tracing
Lighting
Denoising
PC
Developer
Quake 2
Other Statistics
Quake II Statistics For NVIDIA Game Developer
At this time, NVIDIA Game Developer has 19,549 views for Quake II spread across 4 videos. His channel published less than an hour of Quake II content, roughly 2.32% of the content that NVIDIA Game Developer has uploaded to YouTube.