Redemptions Guild - Knight Gameplay
Remember, this is Pre-Alpha Prototype builds. We're looking at level 0 characters with basic auto attacks.
The Knight is the tank of the party, as you might expect. The sword and board guy at the front of the lines Inciting enemies to turn and face him.
After a few rounds of the arena and tweaking the build the Knight felt like it could hold aggro from anyone in the game once he got it. Your taunt (Insight) has a decent range but you still need enemies relatively close to you. In most cases this shouldn't be a problem unless you let yourself get mobbed and your healers are running around like crazy.
Insight is on a comfortable cool down as of the moment I write this up. (It can literally change by the hour at this point in development though.) It also has a really neat effect when you use it.
One of the real cool things about the Knight is that ever time your shield is hit you feel it in the controller. The same with your sword, when it collides with an object you feel it in your hand. When I accidentally turned and killed the last dobbie gobbie, I knew I did it because I felt my blade slide into the poor bastard.
I hope that we see more cleave/AoE damage/agro gain abilities from the knight. I feel like he should be able to swing his sword and hit everything in range in front of him to draw aggro.
What are your thoughts on the Knight? Drop them in the comments below or head on over to www.unlitgames.com and hit up the forums.